WIP OSX and TvOS support
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@@ -29,10 +29,12 @@
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// or implied, of Kearwood Gilbert.
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//
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varying mediump vec2 texCoord;
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out vec4 colorOut;
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in mediump vec2 texCoord;
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uniform sampler2D diffuseTexture;
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uniform lowp float material_alpha;
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void main() {
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gl_FragColor = vec4(vec3(texture2D(diffuseTexture, texCoord)), 1.0) * material_alpha;
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colorOut = vec4(vec3(texture(diffuseTexture, texCoord)), 1.0) * material_alpha;
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}
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