Now using scene graph nodes for instance and bound extents management.
--HG-- extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%4035
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@@ -57,7 +57,6 @@ public:
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static KRScene *LoadXML(const std::string& path);
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KRInstance *addInstance(std::string instance_name, std::string model_name, KRMat4 modelMatrix, std::string shadow_map);
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KRNode *getRootNode();
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#if TARGET_OS_IPHONE
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@@ -68,14 +67,9 @@ public:
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KRBoundingVolume getExtents(KRModelManager *pModelManager);
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private:
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vector<KRInstance *> m_instances;
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KRNode *m_pRootNode;
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KRBoundingVolume *m_pExtents;
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void calcExtents(KRModelManager *pModelManager);
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void clearExtents();
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};
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