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ce7ecbdd9a
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Compiling shaders to SPIR-V 1.5
WIP Vulkan Pipeline initialization
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2021-08-10 20:13:32 -07:00 |
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76b7e64ae6
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Fixed KRDatablock::Append where the data was not expanded correctly to concatenate a std::String. Converted sprite shader. Adjusted Spirv compile logging.
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2020-12-30 18:24:36 -08:00 |
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21ca133e30
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Removed old shaders and asset folders
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2019-12-01 16:38:50 -08:00 |
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9f71c278ea
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Imported glslang library. Refactoring shader manager.
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2019-12-01 15:49:49 -08:00 |
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9063cf8915
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Configuring CMake to build assets into output folder
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2019-11-30 18:28:42 -08:00 |
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20121e7eaa
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kraken_convert now takes an '-o' argument to specify the output bundle. Created cmake scripts to use kraken_convert to bundle standard assets. HRTF Kemar data is now bundled by cmake scripts. Added README.md for HRTF Kemar data
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2019-11-30 17:57:45 -08:00 |
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