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52c8ec2776
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Reduced boilerplate needed to select and bind a KRPipeline
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2022-04-05 22:25:19 -07:00 |
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858064fa4b
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Using KRPipelineManager::info struct to reduce number of parameters passed to KRPipelineManager::selectPipeline
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2022-04-05 21:58:47 -07:00 |
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9e0136f051
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Updating call sites to use struct argument version of KRPipelineManager::getPipeline
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2022-04-04 02:00:01 -07:00 |
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de5d6e64aa
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KRPipeline::getPipeline now accepts a struct to reduce argument count
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2022-04-04 00:52:32 -07:00 |
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b6922dc63f
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License header year bump
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2022-04-03 21:56:23 -07:00 |
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36f804e176
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Implemented KRRenderPass::begin and KRRenderPass::end
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2022-03-27 21:56:45 -07:00 |
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00eeb8bcb4
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KRPipeline's are now created with the passed in KRMesh::model_format_t
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2022-02-28 22:04:24 -08:00 |
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df344d0d7b
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Vertex attributes are now bound automatically to shaders using spirv reflection.
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2022-02-27 23:51:29 -08:00 |
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817cd32044
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WIP Vulkan Pipeline refactoring
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2021-08-16 22:04:02 -07:00 |
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d69699230a
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Updated HEaders
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2021-08-16 16:35:36 -07:00 |
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3fff761bca
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Creating Vulkan framebufffers
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2021-08-12 19:51:47 -07:00 |
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12e476dc81
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Surface handles are now indirect.
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2021-08-12 00:45:57 -07:00 |
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ce7ecbdd9a
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Compiling shaders to SPIR-V 1.5
WIP Vulkan Pipeline initialization
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2021-08-10 20:13:32 -07:00 |
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9f71c278ea
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Imported glslang library. Refactoring shader manager.
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2019-12-01 15:49:49 -08:00 |
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