1b77dff53a
Implemented (temporary) hack to enable reverb to be audible when audio sources are far away, until audio culling is fixed.
2013-04-11 20:33:45 -07:00
16c8523a40
Implemented Hierarchical LOD system and associated FBX Importer functionality.
2013-04-04 12:50:53 -07:00
408b0f7612
Created wrapper function so that c++ apps can access named quality / effect parameters.
2013-03-07 18:22:14 -08:00
8cd5a2f7cf
Siren - Eliminated clicks in the HRTF engine
2013-03-06 18:45:41 -08:00
c2819acbad
Optimized HRTF audio rendering in Siren. Now able to handle twice as many channels.
2013-03-06 15:46:54 -08:00
e30f90cc66
Ambient Zones and Reverb Zones implemented and now working with Siren.
2013-02-28 19:09:27 -08:00
fa86f007c1
Fixed crash in Siren
2013-02-27 16:01:45 -08:00
5d1daa22dc
Looping audio clips now functioning correctly in Siren.
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KRAudioSource::IsPlaying() now returning false when a non-looping audio source ends.
2013-02-27 13:11:24 -08:00
52c9b90667
Fixed bug that caused HRTF audio spatialized sounds to come from the incorrect directions.
2013-02-22 15:37:38 -08:00
69506798c2
Implemented KRAudioManager::setListenerOrientation
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Implemented KRAudioManager::setListenerOrientationFromModelMatrix
Implemented KRAudioManager::getListenerForward
Implemented KRAudioManager::getListenerUp
Implemented KRAudioManager::getListenerPosition
Listener position and orientation are no longer automatically coupled to the camera's model matrix, and must be set manually using these new functions.
2013-02-21 11:21:18 -08:00
3e0e223b66
Implemented global gain for all audio.
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Fixed bug with falloff reference distance in HRTF audio.
2013-02-20 22:48:01 -08:00
b4d0348be9
Implmented HRTF sound source spatialization
2013-02-20 18:24:07 -08:00
7e0459653d
Fixed access violations
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Implemented a divide-and-conquer approach to speeding up reverb engine, without increasing latency using multiple, different sized FFT's. Algorithm optimized to ensure that the same amount of processing is done each frame. Reverb now working in real-time.
2013-02-16 01:35:05 -08:00
eee1dc28e0
Fixed recursive echo issue in reverb
2013-02-15 23:40:22 -08:00
fac1df2f6a
Siren audio engine in progress - Implementing Impulse-Response based reverb
2013-02-15 23:27:04 -08:00
91aca18620
Siren audio engine in progress - Implementing Impulse-Response based reverb
2013-02-15 17:03:49 -08:00
36f6a82add
Siren audio engine in progress - Implementing Impulse-Response based reverb
2013-02-15 16:35:49 -08:00
3859c88915
Siren audio engine in progress - Implementing Impulse-Response based reverb
2013-02-15 16:13:12 -08:00
0db5f91796
Siren audio engine in progress - Implementing Impulse-Response based reverb
2013-02-15 15:13:48 -08:00
4984dc9fbf
Siren audio engine in progress - Implementing Impulse-Response based reverb
2013-02-14 14:13:46 -08:00
743955fbe0
Siren audio engine in progress
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Added HRTF (Kemar) samples for 3d spatialization
Exposed frame buffer width and height for camera renderFrame calls.
Fixed a bug that caused objects containing a mixture of both opaque and transparent materials to be rendered entirely in the transparent render pass. Now the sub meshes are evaluated independently.
2013-02-08 17:28:17 -08:00
63d333ae46
Siren audio engine in progress
2013-02-07 13:00:51 -08:00
bbaa1e4d9f
Siren audio engine in progress
2013-02-07 01:02:39 -08:00
76116f4cc3
Audio initialization is now delayed until rendering begins.
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Disabled reverb and headphone spatialization, as they are currently broken in IOS 6.0-6.1
2013-02-02 23:58:08 -08:00
ff63061722
Organized project to be more portable and require fewer steps to integrate into application projects in Xcode.
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Moved standard assets into bundles
2013-01-31 02:16:47 -08:00