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kraken/kraken/KRPipeline.h
Kearwood Gilbert fd2c213aec
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Added VertexBufferLayout and associated structs, preparing to support independent layouts for each mesh primitive.
2026-06-11 01:08:06 -07:00

293 lines
7.6 KiB
C++

//
// KRPipeline.h
// Kraken Engine
//
// Copyright 2026 Kearwood Gilbert. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without modification, are
// permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this list of
// conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice, this list
// of conditions and the following disclaimer in the documentation and/or other materials
// provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED
// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// The views and conclusions contained in the software and documentation are those of the
// authors and should not be interpreted as representing official policies, either expressed
// or implied, of Kearwood Gilbert.
//
#pragma once
#include "KREngine-common.h"
#include "nodes/KRCamera.h"
#include "nodes/KRNode.h"
#include "KRViewport.h"
#include "resources/mesh/KRMesh.h"
#include "resources/shader/KRShader.h"
class KRSampler;
class KRShader;
class KRRenderPass;
class KRUniformBuffer;
class KRTexture;
class KRMesh;
struct VertexBufferLayout;
struct SpvReflectShaderModule;
enum class Topology : uint8_t;
enum class CullMode : uint32_t
{
kCullBack = 0,
kCullFront,
kCullNone
};
// Note: RasterMode is likely to be refactored later to a bitfield
enum class RasterMode : uint32_t
{
kOpaque = 0,
/*
kOpaque is equivalent to:
// Disable blending
glDisable(GL_BLEND));
// Enable z-buffer write
glDepthMask(GL_TRUE);
// Enable z-buffer test
glEnable(GL_DEPTH_TEST))
glDepthFunc(GL_LEQUAL);
glDepthRangef(0.0, 1.0);
*/
kOpaqueNoDepthWrite,
/*
kOpaque is equivalent to:
// Disable blending
glDisable(GL_BLEND));
// Disable z-buffer write
glDepthMask(GL_FALSE);
// Enable z-buffer test
glEnable(GL_DEPTH_TEST))
glDepthFunc(GL_LEQUAL);
glDepthRangef(0.0, 1.0);
*/
kOpaqueLessTest,
/*
kOpaqueLessTest is equivalent to:
// Disable blending
glDisable(GL_BLEND));
// Enable z-buffer write
glDepthMask(GL_TRUE);
// Enable z-buffer test
glEnable(GL_DEPTH_TEST))
glDepthFunc(GL_LESS);
glDepthRangef(0.0, 1.0);
*/
kOpaqueNoTest,
/*
kOpaqueNoTest is equivalent to:
// Disable blending
glDisable(GL_BLEND));
// Enable z-buffer write
glDepthMask(GL_TRUE);
// Disable z-buffer test
glDisable(GL_DEPTH_TEST)
*/
kAlphaBlend,
/*
kAlphaBlend is equivalent to:
// Enable alpha blending
glEnable(GL_BLEND));
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA));
// Disable z-buffer write
glDepthMask(GL_FALSE);
// Enable z-buffer test
glEnable(GL_DEPTH_TEST))
glDepthFunc(GL_LEQUAL);
glDepthRangef(0.0, 1.0);
*/
kAlphaBlendNoTest,
/*
kAlphaBlendNoTest is equivalent to:
// Enable alpha blending
glEnable(GL_BLEND));
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA));
// Disable z-buffer write
glDepthMask(GL_FALSE);
// Disable z-buffer test
glDisable(GL_DEPTH_TEST)
*/
kAdditive,
/*
kAdditive is equivalent to:
// Enable additive blending
glEnable(GL_BLEND));
glBlendFunc(GL_ONE, GL_ONE));
// Disable z-buffer write
glDepthMask(GL_FALSE);
// Enable z-buffer test
glEnable(GL_DEPTH_TEST))
glDepthFunc(GL_LEQUAL);
glDepthRangef(0.0, 1.0);
*/
kAdditiveNoTest,
/*
kAdditive is equivalent to:
// Enable additive blending
glEnable(GL_BLEND));
glBlendFunc(GL_ONE, GL_ONE));
// Disable z-buffer write
glDepthMask(GL_FALSE);
// Disable z-buffer test
glDisable(GL_DEPTH_TEST)
*/
};
class PipelineInfo
{
public:
const std::string* shader_name;
KRCamera* pCamera;
const std::vector<KRPointLight*>* point_lights;
const std::vector<KRDirectionalLight*>* directional_lights;
const std::vector<KRSpotLight*>* spot_lights;
int bone_count;
bool bDiffuseMap : 1;
bool bNormalMap : 1;
bool bSpecMap : 1;
bool bReflectionMap : 1;
bool bReflectionCubeMap : 1;
bool bLightMap : 1;
bool bDiffuseMapScale : 1;
bool bSpecMapScale : 1;
bool bNormalMapScale : 1;
bool bReflectionMapScale : 1;
bool bDiffuseMapOffset : 1;
bool bSpecMapOffset : 1;
bool bNormalMapOffset : 1;
bool bReflectionMapOffset : 1;
bool bAlphaTest : 1;
RasterMode rasterMode;
CullMode cullMode;
const VertexBufferLayout* layout;
const KRRenderPass* renderPass;
};
class KRPipeline : public KRContextObject
{
public:
KRPipeline(KRContext& context, KrDeviceHandle deviceHandle, const KRRenderPass* renderPass, hydra::Vector2i viewport_size, hydra::Vector2i scissor_size, const PipelineInfo& info, const char* szKey, const std::vector<KRShader*>& shaders, const VertexBufferLayout* layout);
virtual ~KRPipeline();
const char* getKey() const;
bool bind(KRNode::RenderInfo& ri, const hydra::Matrix4& matModel);
static const size_t kPushConstantCount = static_cast<size_t>(ShaderValue::NUM_SHADER_VALUES);
bool setImageBindings(const std::vector<const KRReflectedObject*> objects);
bool setPushConstants(const KRCamera* camera, const std::vector<const KRReflectedObject*> objects);
bool hasPushConstant(ShaderValue location) const;
VkPipeline& getPipeline();
void bindDescriptorSets(VkCommandBuffer& commandBuffer);
private:
void updateDescriptorBinding();
void updateDescriptorSets();
bool updatePushConstants(KRNode::RenderInfo& ri, const hydra::Matrix4& matModel);
struct PushConstantInfo
{
int offset[kPushConstantCount];
__uint8_t size[kPushConstantCount];
ShaderValueType type[kPushConstantCount];
uint8_t* buffer;
int bufferSize;
VkPipelineLayout layout;
};
struct ImageDescriptorInfo
{
KRTexture* texture;
KRSampler* sampler;
std::string name;
};
struct UniformBufferDescriptorInfo
{
KRUniformBuffer* buffer;
std::string name;
};
typedef std::variant<ImageDescriptorInfo, UniformBufferDescriptorInfo> DescriptorBinding;
typedef std::vector<DescriptorBinding> DescriptorSetBinding;
struct DescriptorSetInfo
{
DescriptorSetBinding bindings;
};
struct StageInfo
{
StageInfo()
: pushConstants{}
{}
PushConstantInfo pushConstants;
std::vector<DescriptorSetInfo> descriptorSets;
};
StageInfo m_stages[static_cast<size_t>(ShaderStage::ShaderStageCount)];
char m_szKey[256];
VkDescriptorSetLayout m_descriptorSetLayout;
VkPipelineLayout m_pipelineLayout;
VkPipeline m_graphicsPipeline;
std::vector<VkDescriptorSet> m_descriptorSets;
KrDeviceHandle m_deviceHandle;
void initPushConstantStage(ShaderStage stage, const SpvReflectShaderModule* reflection);
void initDescriptorSetStage(ShaderStage stage, const SpvReflectShaderModule* reflection);
};