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293 lines
7.6 KiB
C++
293 lines
7.6 KiB
C++
//
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// KRPipeline.h
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// Kraken Engine
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//
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// Copyright 2026 Kearwood Gilbert. All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without modification, are
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// permitted provided that the following conditions are met:
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//
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// 1. Redistributions of source code must retain the above copyright notice, this list of
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// conditions and the following disclaimer.
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//
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// 2. Redistributions in binary form must reproduce the above copyright notice, this list
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// of conditions and the following disclaimer in the documentation and/or other materials
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// provided with the distribution.
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//
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// THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED
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// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// The views and conclusions contained in the software and documentation are those of the
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// authors and should not be interpreted as representing official policies, either expressed
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// or implied, of Kearwood Gilbert.
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//
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#pragma once
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#include "KREngine-common.h"
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#include "nodes/KRCamera.h"
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#include "nodes/KRNode.h"
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#include "KRViewport.h"
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#include "resources/mesh/KRMesh.h"
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#include "resources/shader/KRShader.h"
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class KRSampler;
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class KRShader;
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class KRRenderPass;
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class KRUniformBuffer;
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class KRTexture;
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class KRMesh;
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struct VertexBufferLayout;
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struct SpvReflectShaderModule;
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enum class Topology : uint8_t;
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enum class CullMode : uint32_t
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{
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kCullBack = 0,
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kCullFront,
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kCullNone
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};
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// Note: RasterMode is likely to be refactored later to a bitfield
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enum class RasterMode : uint32_t
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{
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kOpaque = 0,
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/*
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kOpaque is equivalent to:
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// Disable blending
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glDisable(GL_BLEND));
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// Enable z-buffer write
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glDepthMask(GL_TRUE);
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// Enable z-buffer test
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glEnable(GL_DEPTH_TEST))
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glDepthFunc(GL_LEQUAL);
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glDepthRangef(0.0, 1.0);
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*/
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kOpaqueNoDepthWrite,
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/*
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kOpaque is equivalent to:
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// Disable blending
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glDisable(GL_BLEND));
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// Disable z-buffer write
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glDepthMask(GL_FALSE);
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// Enable z-buffer test
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glEnable(GL_DEPTH_TEST))
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glDepthFunc(GL_LEQUAL);
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glDepthRangef(0.0, 1.0);
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*/
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kOpaqueLessTest,
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/*
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kOpaqueLessTest is equivalent to:
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// Disable blending
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glDisable(GL_BLEND));
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// Enable z-buffer write
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glDepthMask(GL_TRUE);
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// Enable z-buffer test
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glEnable(GL_DEPTH_TEST))
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glDepthFunc(GL_LESS);
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glDepthRangef(0.0, 1.0);
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*/
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kOpaqueNoTest,
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/*
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kOpaqueNoTest is equivalent to:
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// Disable blending
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glDisable(GL_BLEND));
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// Enable z-buffer write
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glDepthMask(GL_TRUE);
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// Disable z-buffer test
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glDisable(GL_DEPTH_TEST)
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*/
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kAlphaBlend,
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/*
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kAlphaBlend is equivalent to:
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// Enable alpha blending
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glEnable(GL_BLEND));
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glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA));
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// Disable z-buffer write
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glDepthMask(GL_FALSE);
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// Enable z-buffer test
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glEnable(GL_DEPTH_TEST))
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glDepthFunc(GL_LEQUAL);
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glDepthRangef(0.0, 1.0);
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*/
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kAlphaBlendNoTest,
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/*
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kAlphaBlendNoTest is equivalent to:
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// Enable alpha blending
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glEnable(GL_BLEND));
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glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA));
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// Disable z-buffer write
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glDepthMask(GL_FALSE);
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// Disable z-buffer test
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glDisable(GL_DEPTH_TEST)
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*/
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kAdditive,
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/*
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kAdditive is equivalent to:
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// Enable additive blending
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glEnable(GL_BLEND));
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glBlendFunc(GL_ONE, GL_ONE));
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// Disable z-buffer write
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glDepthMask(GL_FALSE);
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// Enable z-buffer test
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glEnable(GL_DEPTH_TEST))
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glDepthFunc(GL_LEQUAL);
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glDepthRangef(0.0, 1.0);
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*/
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kAdditiveNoTest,
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/*
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kAdditive is equivalent to:
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// Enable additive blending
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glEnable(GL_BLEND));
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glBlendFunc(GL_ONE, GL_ONE));
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// Disable z-buffer write
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glDepthMask(GL_FALSE);
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// Disable z-buffer test
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glDisable(GL_DEPTH_TEST)
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*/
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};
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class PipelineInfo
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{
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public:
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const std::string* shader_name;
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KRCamera* pCamera;
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const std::vector<KRPointLight*>* point_lights;
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const std::vector<KRDirectionalLight*>* directional_lights;
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const std::vector<KRSpotLight*>* spot_lights;
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int bone_count;
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bool bDiffuseMap : 1;
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bool bNormalMap : 1;
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bool bSpecMap : 1;
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bool bReflectionMap : 1;
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bool bReflectionCubeMap : 1;
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bool bLightMap : 1;
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bool bDiffuseMapScale : 1;
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bool bSpecMapScale : 1;
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bool bNormalMapScale : 1;
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bool bReflectionMapScale : 1;
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bool bDiffuseMapOffset : 1;
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bool bSpecMapOffset : 1;
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bool bNormalMapOffset : 1;
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bool bReflectionMapOffset : 1;
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bool bAlphaTest : 1;
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RasterMode rasterMode;
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CullMode cullMode;
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const VertexBufferLayout* layout;
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const KRRenderPass* renderPass;
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};
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class KRPipeline : public KRContextObject
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{
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public:
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KRPipeline(KRContext& context, KrDeviceHandle deviceHandle, const KRRenderPass* renderPass, hydra::Vector2i viewport_size, hydra::Vector2i scissor_size, const PipelineInfo& info, const char* szKey, const std::vector<KRShader*>& shaders, const VertexBufferLayout* layout);
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virtual ~KRPipeline();
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const char* getKey() const;
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bool bind(KRNode::RenderInfo& ri, const hydra::Matrix4& matModel);
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static const size_t kPushConstantCount = static_cast<size_t>(ShaderValue::NUM_SHADER_VALUES);
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bool setImageBindings(const std::vector<const KRReflectedObject*> objects);
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bool setPushConstants(const KRCamera* camera, const std::vector<const KRReflectedObject*> objects);
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bool hasPushConstant(ShaderValue location) const;
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VkPipeline& getPipeline();
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void bindDescriptorSets(VkCommandBuffer& commandBuffer);
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private:
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void updateDescriptorBinding();
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void updateDescriptorSets();
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bool updatePushConstants(KRNode::RenderInfo& ri, const hydra::Matrix4& matModel);
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struct PushConstantInfo
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{
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int offset[kPushConstantCount];
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__uint8_t size[kPushConstantCount];
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ShaderValueType type[kPushConstantCount];
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uint8_t* buffer;
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int bufferSize;
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VkPipelineLayout layout;
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};
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struct ImageDescriptorInfo
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{
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KRTexture* texture;
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KRSampler* sampler;
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std::string name;
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};
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struct UniformBufferDescriptorInfo
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{
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KRUniformBuffer* buffer;
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std::string name;
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};
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typedef std::variant<ImageDescriptorInfo, UniformBufferDescriptorInfo> DescriptorBinding;
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typedef std::vector<DescriptorBinding> DescriptorSetBinding;
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struct DescriptorSetInfo
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{
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DescriptorSetBinding bindings;
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};
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struct StageInfo
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{
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StageInfo()
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: pushConstants{}
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{}
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PushConstantInfo pushConstants;
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std::vector<DescriptorSetInfo> descriptorSets;
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};
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StageInfo m_stages[static_cast<size_t>(ShaderStage::ShaderStageCount)];
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char m_szKey[256];
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VkDescriptorSetLayout m_descriptorSetLayout;
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VkPipelineLayout m_pipelineLayout;
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VkPipeline m_graphicsPipeline;
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std::vector<VkDescriptorSet> m_descriptorSets;
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KrDeviceHandle m_deviceHandle;
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void initPushConstantStage(ShaderStage stage, const SpvReflectShaderModule* reflection);
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void initDescriptorSetStage(ShaderStage stage, const SpvReflectShaderModule* reflection);
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};
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