Files
kraken/KREngine/KREngine/Classes/KRShaderManager.h
kearwood 97d8054cd0 Deferred lighting in progress
Now able to dynamically switch between shaders for lights and objects

--HG--
extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%4046
2012-04-13 23:24:07 +00:00

69 lines
2.6 KiB
Objective-C

//
// KRShaderManager.h
// KREngine
//
// Copyright 2012 Kearwood Gilbert. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without modification, are
// permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this list of
// conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice, this list
// of conditions and the following disclaimer in the documentation and/or other materials
// provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED
// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// The views and conclusions contained in the software and documentation are those of the
// authors and should not be interpreted as representing official policies, either expressed
// or implied, of Kearwood Gilbert.
//
#import <stdint.h>
#import <vector>
#import <map>
#import <string>
#import "KRCamera.h"
using std::map;
using std::vector;
#include "KRShader.h"
#ifndef KRSHADERMANAGER_H
#define KRSHADERMANAGER_H
#define KRENGINE_MAX_SHADER_HANDLES 100
class KRShaderManager {
public:
KRShaderManager();
~KRShaderManager();
void loadFragmentShader(const std::string &name, const std::string &path);
void loadVertexShader(const std::string &name, const std::string &path);
KRShader *getShader(std::string shader_name, KRCamera *pCamera, bool bDiffuseMap, bool bNormalMap, bool bSpecMap, int iShadowQuality, bool bLightMap, bool bDiffuseMapScale,bool bSpecMapScale, bool bNormalMapScale, bool bDiffuseMapOffset, bool bSpecMapOffset, bool bNormalMapOffset, int gBufferPass);
private:
std::map<std::string, KRShader *> m_shaders;
std::map<std::string, std::string> m_fragShaderSource;
std::map<std::string, std::string> m_vertShaderSource;
KRShader *m_pShader;
};
#endif