Files
kraken/KREngine/KREngine/Classes/KRMat4.h
kearwood b88cf8e0cb Deferred lighting implementation in progress. Now generating view-space normal fragments for the 1st pass G-buffer.
Added transpose() method to KRMat4

--HG--
extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%4043
2012-04-13 01:13:18 +00:00

102 lines
3.1 KiB
Objective-C

//
// KRMat4.h
// KREngine
//
// Copyright 2012 Kearwood Gilbert. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without modification, are
// permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this list of
// conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice, this list
// of conditions and the following disclaimer in the documentation and/or other materials
// provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED
// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// The views and conclusions contained in the software and documentation are those of the
// authors and should not be interpreted as representing official policies, either expressed
// or implied, of Kearwood Gilbert.
//
#import "KRVector3.h"
#import "KREngine-common.h"
#ifndef KRMAT4_I
#define KRMAT4_I
#define EMPTY_MATRIX4 { 0.0, 0.0, 0.0, 0.0,\
0.0, 0.0, 0.0, 0.0,\
0.0, 0.0, 0.0, 0.0,\
0.0, 0.0, 0.0, 0.0 }
#define IDENTITY_MATRIX4 { 1.0, 0.0, 0.0, 0.0,\
0.0, 1.0, 0.0, 0.0,\
0.0, 0.0, 1.0, 0.0,\
0.0, 0.0, 0.0, 1.0 }
typedef enum {
X_AXIS,
Y_AXIS,
Z_AXIS
} AXIS;
class KRMat4 {
GLfloat m_mat[16];
public:
// Default constructor - Creates an identity matrix
KRMat4();
KRMat4(GLfloat *pMat);
// Destructor
~KRMat4();
// Copy constructor
KRMat4(const KRMat4 &m);
// Overload assignment operator
KRMat4& operator=(const KRMat4 &m);
// Overload comparison operator
bool operator==(const KRMat4 &m);
// Overload compound multiply operator
KRMat4& operator*=(const KRMat4 &m);
// Overload multiply operator
//KRMat4& operator*(const KRMat4 &m);
KRMat4 operator*(const KRMat4 &m);
GLfloat *getPointer();
void perspective(GLfloat fov, GLfloat aspect, GLfloat nearz, GLfloat farz);
void ortho(GLfloat left, GLfloat right, GLfloat top, GLfloat bottom, GLfloat nearz, GLfloat farz);
void translate(GLfloat x, GLfloat y, GLfloat z);
void scale(GLfloat x, GLfloat y, GLfloat z);
void scale(GLfloat s);
void rotate(GLfloat angle, AXIS axis);
void bias();
bool invert();
void transpose();
KRVector3 dot(const KRVector3 &v) const;
};
#endif // KRMAT4_I