102 lines
3.8 KiB
C++
Executable File
102 lines
3.8 KiB
C++
Executable File
//
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// KRModel.h
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// Kraken Engine
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//
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// Copyright 2025 Kearwood Gilbert. All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without modification, are
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// permitted provided that the following conditions are met:
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//
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// 1. Redistributions of source code must retain the above copyright notice, this list of
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// conditions and the following disclaimer.
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//
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// 2. Redistributions in binary form must reproduce the above copyright notice, this list
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// of conditions and the following disclaimer in the documentation and/or other materials
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// provided with the distribution.
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//
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// THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED
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// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// The views and conclusions contained in the software and documentation are those of the
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// authors and should not be interpreted as representing official policies, either expressed
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// or implied, of Kearwood Gilbert.
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//
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#pragma once
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#include "KREngine-common.h"
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#include "resources/mesh/KRMesh.h"
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#include "KRModel.h"
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#include "KRCamera.h"
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#include "resources/mesh/KRMeshManager.h"
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#include "KRNode.h"
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#include "KRContext.h"
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#include "resources/mesh/KRMesh.h"
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#include "resources/mesh/KRMeshBinding.h"
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#include "resources/texture/KRTexture.h"
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#include "resources/texture/KRTextureBinding.h"
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#include "KRBone.h"
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class KRModel : public KRNode
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{
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public:
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static const int kMeshLODCount = 8;
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static void InitNodeInfo(KrNodeInfo* nodeInfo);
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KRModel(KRScene& scene, std::string name);
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virtual ~KRModel();
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KrResult update(const KrNodeInfo* nodeInfo) override;
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virtual std::string getElementName();
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virtual tinyxml2::XMLElement* saveXML(tinyxml2::XMLNode* parent) override;
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virtual void loadXML(tinyxml2::XMLElement* e) override;
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virtual void render(KRNode::RenderInfo& ri) override;
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virtual void getResourceBindings(std::list<KRResourceBinding*>& bindings) override;
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virtual void preStream(const KRViewport& viewport, std::list<KRResourceRequest>& resourceRequests) override;
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virtual hydra::AABB getBounds();
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void setRimColor(const hydra::Vector3& rim_color);
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void setRimPower(float rim_power);
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hydra::Vector3 getRimColor();
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float getRimPower();
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void setLightMap(const std::string& name);
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std::string getLightMap();
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virtual kraken_stream_level getStreamLevel(const KRViewport& viewport);
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private:
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KRNODE_PROPERTY_ARRAY(KRMeshBinding, m_meshes, "", "mesh", kMeshLODCount);
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KRNODE_PROPERTY(KRTextureBinding, m_lightMap, KRTexture::TEXTURE_USAGE_LIGHT_MAP, "light_map");
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KRNODE_PROPERTY(float, m_min_lod_coverage, 0.f, "min_lod_coverage");
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KRNODE_PROPERTY(bool, m_receivesShadow, true, "receives_shadow");
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KRNODE_PROPERTY(bool, m_faces_camera, false, "faces_camera");
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KRNODE_PROPERTY(float, m_rim_power, 0.f, "rim_power");
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KRNODE_PROPERTY(hydra::Vector3, m_rim_color, hydra::Vector3({ 0.f, 0.f, 0.f }), "rim_color");
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std::array<std::vector<KRBone*>, kMeshLODCount> m_bones; // Connects model to set of bones
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hydra::Matrix4 m_boundsCachedMat;
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hydra::AABB m_boundsCached;
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void loadModel();
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private:
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bool getShaderValue(ShaderValue value, hydra::Vector3* output) const override;
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bool getShaderValue(ShaderValue value, float* output) const override;
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};
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