Files
kraken/KREngine/KREngine/Classes/KRDirectionalLight.h
kearwood 34c7dc7b53 Implemented KRBundle's
Implementation of logic to allow dynamic loading and unloading of meshes and models for scenes larger than RAM in progress

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extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%4090
2012-09-11 03:06:35 +00:00

37 lines
923 B
Objective-C

//
// KRDirectionalLight.h
// KREngine
//
// Created by Kearwood Gilbert on 12-04-05.
// Copyright (c) 2012 Kearwood Software. All rights reserved.
//
#ifndef KREngine_KRDirectionalLight_h
#define KREngine_KRDirectionalLight_h
#import "KRLight.h"
#import "KRMat4.h"
class KRDirectionalLight : public KRLight {
public:
KRDirectionalLight(KRScene &scene, std::string name);
virtual ~KRDirectionalLight();
virtual std::string getElementName();
KRVector3 getLocalLightDirection();
KRVector3 getWorldLightDirection();
#if TARGET_OS_IPHONE
virtual void render(KRCamera *pCamera, KRContext *pContext, KRBoundingVolume &frustrumVolume, KRMat4 &viewMatrix, KRVector3 &cameraPosition, KRVector3 &lightDirection, KRMat4 *pShadowMatrices, GLuint *shadowDepthTextures, int cShadowBuffers, KRNode::RenderPass renderPass);
#endif
private:
KRMat4 m_modelMatrix;
};
#endif