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a39610a292632620a9e2747d711ccdefad114ec5
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kearwood a39610a292 Now drawing geometry in front-to-back order for opaque surfaces and back-to-front order for transparent surfaces. This solves some sorting issues with transparent blended textures stacking. Additionally, it improves the efficiency of the occlusion culling algorithm.
--HG--
extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%40107
2012-09-21 08:24:55 +00:00
KREngine
Now drawing geometry in front-to-back order for opaque surfaces and back-to-front order for transparent surfaces. This solves some sorting issues with transparent blended textures stacking. Additionally, it improves the efficiency of the occlusion culling algorithm.
2012-09-21 08:24:55 +00:00
krengine.xcworkspace
Added glViewPort call to stop popping of scale when shadow maps are enabled and disabled
2012-03-15 17:22:48 +00:00
KRWorldBuilder
Fixed inaccurate view frustum culling
2012-09-21 07:31:18 +00:00
objpack
Implemented visualization of octrees for debugging occlusion culling algorithms.
2012-09-05 18:14:08 +00:00
objview
Fixed inaccurate view frustum culling
2012-09-21 07:31:18 +00:00
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19 MiB
Languages
C++ 86.4%
GLSL 7.2%
CMake 2.4%
Objective-C++ 1.9%
C 1.9%
Other 0.2%
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