90 lines
3.1 KiB
C++
Executable File
90 lines
3.1 KiB
C++
Executable File
//
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// KRAnimation.h
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// Kraken Engine
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//
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// Copyright 2022 Kearwood Gilbert. All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without modification, are
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// permitted provided that the following conditions are met:
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//
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// 1. Redistributions of source code must retain the above copyright notice, this list of
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// conditions and the following disclaimer.
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//
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// 2. Redistributions in binary form must reproduce the above copyright notice, this list
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// of conditions and the following disclaimer in the documentation and/or other materials
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// provided with the distribution.
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//
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// THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED
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// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// The views and conclusions contained in the software and documentation are those of the
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// authors and should not be interpreted as representing official policies, either expressed
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// or implied, of Kearwood Gilbert.
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//
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#ifndef KRANIMATION_H
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#define KRANIMATION_H
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#include "KREngine-common.h"
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#include "KRContextObject.h"
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#include "KRDataBlock.h"
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#include "KRResource.h"
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#include "KRAnimationLayer.h"
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class KRAnimation : public KRResource {
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public:
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KRAnimation(KRContext &context, std::string name);
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virtual ~KRAnimation();
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virtual std::string getExtension();
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virtual bool save(KRDataBlock &data);
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static KRAnimation *Load(KRContext &context, const std::string &name, KRDataBlock *data);
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void addLayer(KRAnimationLayer *layer);
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unordered_map<std::string, KRAnimationLayer *> &getLayers();
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KRAnimationLayer *getLayer(const char *szName);
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bool getAutoPlay() const;
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void setAutoPlay(bool auto_play);
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bool getLooping() const;
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void setLooping(bool looping);
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void Play();
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void Stop();
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void update(float deltaTime);
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float getTime();
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void setTime(float time);
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float getDuration();
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void setDuration(float duration);
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float getStartTime();
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void setStartTime(float start_time);
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bool isPlaying();
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KRAnimation *split(const std::string &name, float start_time, float duration, bool strip_unchanging_attributes = true, bool clone_curves = true);
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void deleteCurves();
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void _lockData();
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void _unlockData();
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private:
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unordered_map<std::string, KRAnimationLayer *> m_layers;
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bool m_auto_play;
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bool m_loop;
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bool m_playing;
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float m_local_time;
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float m_duration;
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float m_start_time;
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};
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#endif
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