This website requires JavaScript.
Explore
Help
Sign In
kraken_engine
/
kraken
Watch
1
Star
0
Fork
0
You've already forked kraken
Code
Issues
Pull Requests
Actions
Packages
Projects
Releases
Wiki
Activity
Files
bea3dc61e8b2a67ae2646509c5b206c2503aeeaa
kraken
/
KREngine
History
Kearwood Gilbert
bea3dc61e8
Reverb and Ambient zone visualizations are now exposed through the debug interface.
...
Colliders are now imported with a prefix of collider#_ instead of collider_#_ --HG-- branch : nfb
2013-12-09 22:29:13 -08:00
..
kraken
Reverb and Ambient zone visualizations are now exposed through the debug interface.
2013-12-09 22:29:13 -08:00
kraken_ios
Organized project to be more portable and require fewer steps to integrate into application projects in Xcode.
2013-01-31 02:16:47 -08:00
kraken_osx
Organized project to be more portable and require fewer steps to integrate into application projects in Xcode.
2013-01-31 02:16:47 -08:00
kraken_standard_assets
Siren audio engine in progress
2013-02-08 17:28:17 -08:00
kraken_standard_assets_ios
Fixed syntax error in rim shader
2013-12-05 01:17:30 -08:00
kraken_standard_assets_osx
Implemented rim_light and rim_power shader parameters, enabling outlining of objects on a per-model basis.
2013-12-05 01:09:31 -08:00
Kraken.xcodeproj
- I have replaced the lines inserted in to KRResource+Fbx that look for “collider_so_” with logic to look for “collider_##_”. This means that Jonny will need to name the flare height colliders with a prefix of “collider_16_” in the Circa 1948 project.
2013-12-05 18:34:20 -08:00