Fixed syntax error in rim shader
--HG-- branch : nfb
This commit is contained in:
@@ -411,7 +411,7 @@ void main()
|
||||
#if ENABLE_RIM_COLOR == 1
|
||||
lowp float rim = 1.0 - clamp(dot(normalize(eyeVec), normal), 0.0, 1.0);
|
||||
|
||||
gl_FragColor += vec4(rim_color, 1.0) * pow(rim, rim_power));
|
||||
gl_FragColor += vec4(rim_color, 1.0) * pow(rim, rim_power);
|
||||
#endif
|
||||
|
||||
#if BONE_COUNT > 0
|
||||
|
||||
Reference in New Issue
Block a user