Fixed syntax error in rim shader

--HG--
branch : nfb
This commit is contained in:
2013-12-05 01:17:30 -08:00
parent 79abdd98d0
commit e5121e3958

View File

@@ -411,7 +411,7 @@ void main()
#if ENABLE_RIM_COLOR == 1
lowp float rim = 1.0 - clamp(dot(normalize(eyeVec), normal), 0.0, 1.0);
gl_FragColor += vec4(rim_color, 1.0) * pow(rim, rim_power));
gl_FragColor += vec4(rim_color, 1.0) * pow(rim, rim_power);
#endif
#if BONE_COUNT > 0