- Imported animations now have the auto_play and loop flags set to false by default - Implemented Pre-Rotation, Post-Rotation, Scale Offset, Rotate Offset, Scale Pivot, and Rotate Pivot transform attributes. - Reduced use of euler angles, replacing them with Quaternions where possible - Fixed bug with incorrect Y rotation in KRMat4::rotate - Material / GL Context changes have been optimized to reduce redundant glUniform calls - New KRMesh format implemented, with support for importing BindPose matrices - Fixed bug that caused a duplicate "default_camera" node to be added rather than picking up an existing "default_camera" node imported from FBX. This enables animations to drive the camera correctly. - Implemented KRVector3::Scale - Implemented KRVector3::KRVector3(double *v);
89 lines
3.5 KiB
C++
89 lines
3.5 KiB
C++
//
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// KRQuaternion.h
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// KREngine
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//
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// Copyright 2012 Kearwood Gilbert. All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without modification, are
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// permitted provided that the following conditions are met:
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//
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// 1. Redistributions of source code must retain the above copyright notice, this list of
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// conditions and the following disclaimer.
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//
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// 2. Redistributions in binary form must reproduce the above copyright notice, this list
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// of conditions and the following disclaimer in the documentation and/or other materials
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// provided with the distribution.
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//
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// THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED
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// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// The views and conclusions contained in the software and documentation are those of the
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// authors and should not be interpreted as representing official policies, either expressed
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// or implied, of Kearwood Gilbert.
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//
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#ifndef KRQUATERNION_H
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#define KRQUATERNION_H
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#include "KREngine-common.h"
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#include "KRMat4.h"
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class KRVector3;
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class KRQuaternion {
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public:
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KRQuaternion();
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KRQuaternion(float w, float x, float y, float z);
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KRQuaternion(const KRQuaternion& p);
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KRQuaternion(const KRVector3 &euler);
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KRQuaternion(const KRVector3 &from_vector, const KRVector3 &to_vector);
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~KRQuaternion();
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KRQuaternion& operator =( const KRQuaternion& p );
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KRQuaternion operator +(const KRQuaternion &v) const;
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KRQuaternion operator -(const KRQuaternion &v) const;
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KRQuaternion operator +() const;
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KRQuaternion operator -() const;
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KRQuaternion operator *(const KRQuaternion &v);
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KRQuaternion operator *(float num) const;
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KRQuaternion operator /(float num) const;
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KRQuaternion& operator +=(const KRQuaternion& v);
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KRQuaternion& operator -=(const KRQuaternion& v);
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KRQuaternion& operator *=(const KRQuaternion& v);
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KRQuaternion& operator *=(const float& v);
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KRQuaternion& operator /=(const float& v);
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friend bool operator ==(KRQuaternion &v1, KRQuaternion &v2);
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friend bool operator !=(KRQuaternion &v1, KRQuaternion &v2);
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float& operator [](unsigned i);
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float operator [](unsigned i) const;
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void setEulerXYZ(const KRVector3 &euler);
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void setEulerZYX(const KRVector3 &euler);
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KRVector3 eulerXYZ() const;
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KRMat4 rotationMatrix() const;
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void normalize();
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static KRQuaternion Normalize(const KRQuaternion &v1);
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void conjugate();
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static KRQuaternion Conjugate(const KRQuaternion &v1);
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static KRQuaternion FromAngleAxis(const KRVector3 &axis, float angle);
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static KRQuaternion Lerp(const KRQuaternion &a, const KRQuaternion &b, float t);
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static KRQuaternion Slerp(const KRQuaternion &a, const KRQuaternion &b, float t);
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static float Dot(const KRQuaternion &v1, const KRQuaternion &v2);
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private:
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float m_val[4];
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};
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#endif |