Fixed syntax error in rim shader
--HG-- branch : nfb
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@@ -411,7 +411,7 @@ void main()
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#if ENABLE_RIM_COLOR == 1
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#if ENABLE_RIM_COLOR == 1
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lowp float rim = 1.0 - clamp(dot(normalize(eyeVec), normal), 0.0, 1.0);
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lowp float rim = 1.0 - clamp(dot(normalize(eyeVec), normal), 0.0, 1.0);
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gl_FragColor += vec4(rim_color, 1.0) * pow(rim, rim_power));
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gl_FragColor += vec4(rim_color, 1.0) * pow(rim, rim_power);
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#endif
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#endif
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#if BONE_COUNT > 0
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#if BONE_COUNT > 0
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