Applied workaround (hack) for issue that caused incorrect model matrices to be applied to instances.
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extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%40170
Implemented new constructor for KRQuaternion for creating "from - to" rotation quaternions
Implemented billboards by adding a "faces_camera" boolean attribute to KRInstance
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extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%40169
Model matrix inheritance implemented
No longer have to freeze transform and rotations before importing to Kraken.
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extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%40151
Fixed bug in KRImport that caused long material names to become corrupted
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extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%40150
Activated octree culling logic as a default
Wide spread bug fixes related to occlusion culling and GPU resource management
Implemented logic to automatically enable alpha blending for materials that do not contain an alpha blending statement but have a material-level opacity value set less than 1.0
Extended the krobject file format to 256 characters for material names.
Added logic to prevent exported krobject files from being corrupted when long material names are used.
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extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%4096
Implementation of logic to allow dynamic loading and unloading of meshes and models for scenes larger than RAM in progress
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extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%4090
Refactored scene graph notification system structures to be owned by the KRScene object
Merged Mike's changes
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extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%4082
Created structures for alpha transparency and occlusion culling
Fixed memory allocation issue in KREngine.mm (pointer to NSDictionary allocated on stack retained and later dereferenced when popped)
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extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%4074
Have integrated the position of the directional light in the scene graph (imported from fbx) with the forward renderer and deferred lighting renderer's directional light angle
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extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%4048