Commit Graph

32 Commits

Author SHA1 Message Date
kearwood
1f92268e07 Animation system in progress
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2012-12-07 00:20:06 +00:00
kearwood
06861776c5 Animation system in progress
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2012-12-01 02:03:18 +00:00
kearwood
12a6bfe3ca Implemented animated textures
Applied workaround (hack) for issue that caused incorrect model matrices to be applied to instances.

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2012-11-29 23:44:50 +00:00
kearwood
f49abf6a9d Minor code cleanup
Implemented new constructor for KRQuaternion for creating "from - to" rotation quaternions
Implemented billboards by adding a "faces_camera" boolean attribute to KRInstance

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2012-11-29 21:28:49 +00:00
kearwood
c30c9725e9 Continued refactoring for multiple light support in forward rendering
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2012-11-16 02:58:23 +00:00
kearwood
04bd2bbe16 Refactoring to enable multiple lights in forward rendering in progress
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2012-11-15 22:05:25 +00:00
kearwood
50fc0a0533 Exposed volumetric environment effect parameters
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2012-11-14 21:46:30 +00:00
kearwood
602425dd51 Volumetric lighting in progress
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2012-11-09 09:18:38 +00:00
kearwood
19a6689245 FBX Import now creates empty nodes in the scene graph for transform and rotation inheritance.
Model matrix inheritance implemented
No longer have to freeze transform and rotations before importing to Kraken.

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2012-11-03 02:57:35 +00:00
kearwood
e5febf7e60 Brownian motion particle system implementation in progress (for dust environment effects)
Fixed bug in KRImport that caused long material names to become corrupted

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2012-11-02 20:50:45 +00:00
kearwood
2c429b8579 Implemented KRViewport object, which reduces redundant KRMat4 calculations and paves the way for upcoming rendering features.
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2012-10-26 01:17:35 +00:00
kearwood
278c6d5926 Completed implementation of skyboxes, enabled by setting the "skybox" attribute of the "scene" node. Once the camera is moved to the scene graph, this "skybox" attribute will be moved to the "camera" nodes.
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2012-10-10 22:09:28 +00:00
kearwood
7f7651efbd Completed implementation of Model LOD system
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2012-10-05 02:23:00 +00:00
kearwood
2fd05171b7 Fixed colour temperature and intensity engine parameters, which were not calculating r,g,b correctly
Refactoring in preparation for LOD and geometric reflections

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2012-10-04 22:29:01 +00:00
kearwood
917c4221ea Added debugging macro for GL calls
Activated octree culling logic as a default
Wide spread bug fixes related to occlusion culling and GPU resource management
Implemented logic to automatically enable alpha blending for materials that do not contain an alpha blending statement but have a material-level opacity value set less than 1.0
Extended the krobject file format to 256 characters for material names.
Added logic to prevent exported krobject files from being corrupted when long material names are used.

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2012-09-13 20:09:19 +00:00
kearwood
34c7dc7b53 Implemented KRBundle's
Implementation of logic to allow dynamic loading and unloading of meshes and models for scenes larger than RAM in progress

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2012-09-11 03:06:35 +00:00
kearwood
cee504408a Now iterating through the octree rather than the scene graph structure during render, in preparation for occlusion culling
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2012-08-30 19:31:38 +00:00
kearwood
99b6d6771d Occlusion testing implementation in progress
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2012-08-29 22:29:18 +00:00
kearwood
f8810110cd Implemented KROctree class to be used by upcoming occlusion culling and physics features
Refactored scene graph notification system structures to be owned by the KRScene object
Merged Mike's changes

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2012-08-29 21:43:11 +00:00
mike
e56c217999 Added XML load filename and texture references for skybox
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2012-08-24 00:37:01 +00:00
kearwood
1efbb63ecf Performance optimizations in deferred lighting shaders
Created structures for alpha transparency and occlusion culling
Fixed memory allocation issue in KREngine.mm (pointer to NSDictionary allocated on stack retained and later dereferenced when popped)

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2012-08-23 16:55:46 +00:00
kearwood
5768902ee2 Implemented notification system needed for occlusion culling and transparency sorting
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2012-08-17 01:04:49 +00:00
kearwood
f9cf9b7ffe Organized render passes, in preparation for transparency pass and point light flares
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2012-06-14 19:33:17 +00:00
kearwood
9dfc7d93f9 Minor math library update
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2012-06-10 06:38:31 +00:00
kearwood
0594bc0953 Point lights now fully functional with deferred lighting
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2012-04-26 09:06:45 +00:00
kearwood
21762174bf Specular calculations for deferred lighting in progress
Have integrated the position of the directional light in the scene graph (imported from fbx) with the forward renderer and deferred lighting renderer's directional light angle

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2012-04-19 23:39:32 +00:00
kearwood
1ebdee1b3c Implemented multi-pass framework for deferred lighting
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2012-04-13 06:40:53 +00:00
kearwood
f847b89f5a Implemented KRContext class to reduce the parameter count of method calls
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2012-04-12 19:43:08 +00:00
kearwood
aa5ca4ee45 Added missing #import
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2012-04-12 06:51:11 +00:00
kearwood
ff9bd874d3 Now using scene graph nodes for instance and bound extents management.
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2012-04-12 06:04:15 +00:00
kearwood
d4b80212cc Implemented persistence of lighting information through XML files
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2012-04-12 01:27:30 +00:00
kearwood
4215bf8b22 Set up scene graph objects required for managing light sources
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2012-04-12 00:43:53 +00:00