63503393a4
Now targeting iOS 7 and enabling 64-bit ARM
...
--HG--
branch : async_streaming
2013-10-18 17:26:07 -07:00
e849f55b34
Experimental optimizations, not yet ready for stable branch
...
--HG--
branch : async_streaming
2013-10-08 20:44:31 -07:00
4dddec7f85
Asynchronous streaming and memory management improvements in progress.
...
Note: This branch is unstable
--HG--
branch : async_streaming
2013-10-06 18:56:23 -07:00
de324ff279
Fixed bug in KROctreeNode::lineCast that would cause it to always return false
...
--HG--
branch : nfb
2013-09-07 17:34:06 -07:00
eb6ee6c676
Fixed shader compile error that occurred when using Reflection Map scale or offset attributes in a material.
...
Fixed bug that caused the Reflection Map scale to be swapped with the Normal Map scale material parameter.
Fixed bug that caused the Reflection Map offset to be swapped with the Normal Map offset material parameter.
--HG--
branch : nfb
2013-09-07 16:57:18 -07:00
7b3ce4d3bf
More animation fixes for curves that don't start on frame 0.
...
--HG--
branch : nfb
2013-08-31 19:22:37 -07:00
0b90046aaa
Animation fixes for curves that do not start on frame 0
...
--HG--
branch : nfb
2013-08-31 17:38:20 -07:00
b67ae221cd
Fixed bug in animation splitting that would cause curves that don't start at frame 0 to be offset incorrectly
...
--HG--
branch : nfb
2013-08-31 15:31:17 -07:00
0cb3db427d
Fixed bug in animation import that caused the attributes to be un-assigned to nodes.
...
--HG--
branch : nfb
2013-08-24 17:04:20 -07:00
0300dcdd7e
Implemented animation splitting
...
--HG--
branch : nfb
2013-08-24 16:37:07 -07:00
14b6a2f56c
Fixed an issue that caused some textures to be unloaded permanently when streaming a world. This manifested itself in cases where a texture unit would hold only a single texture for many frames, such as in scenes where only one object had a normal map in view.
...
--HG--
branch : nfb
2013-07-27 14:57:50 -07:00
kearwood
18e44dc835
start nfb branch
...
--HG--
branch : nfb
2013-07-13 13:18:25 -07:00
Ash Mishra
5b738a824f
Merged
2013-07-12 09:59:39 -07:00
Ash Mishra
ce29aff591
Moved all header files to Project instead of Public
2013-07-12 09:55:43 -07:00
Michael Ilich
84bb884c22
Exposed set_debug_text function in the kraken namespace as this is not visible from a C++ file.
2013-06-28 18:03:21 -07:00
Michael Ilich
7ff4da106d
expose krcamera function for getdebugtext
2013-06-15 09:56:19 -07:00
4eca1c16d2
Fixed crash that occurred when a non-looped animation is stopped by reaching the last frame.
2013-06-01 13:00:52 -07:00
73cdad122b
Small optimization to sky box shader
2013-05-24 18:53:50 -07:00
e0aaafc327
- Implemented KRBehavior class
...
- Imported animations now have the auto_play and loop flags set to false by default
- Implemented Pre-Rotation, Post-Rotation, Scale Offset, Rotate Offset, Scale Pivot, and Rotate Pivot transform attributes.
- Reduced use of euler angles, replacing them with Quaternions where possible
- Fixed bug with incorrect Y rotation in KRMat4::rotate
- Material / GL Context changes have been optimized to reduce redundant glUniform calls
- New KRMesh format implemented, with support for importing BindPose matrices
- Fixed bug that caused a duplicate "default_camera" node to be added rather than picking up an existing "default_camera" node imported from FBX. This enables animations to drive the camera correctly.
- Implemented KRVector3::Scale
- Implemented KRVector3::KRVector3(double *v);
2013-05-24 12:20:47 -07:00
1c7aea8d50
Implemented new quality setting, "siren_reverb_max_length".
...
Optimizations to Impulse Response Reverb convolution algorithm to speed up FFT's and reduce memory consumption.
GL_EXT_texture_storage extension now functioning for cube maps.
2013-05-15 15:03:08 -07:00
f9f0c5c704
Texture streaming has improved performance by taking advantage of the APPLE_copy_texture_levels and EXT_texture_storage extensions.
2013-05-13 18:44:58 -07:00
2de749ff16
Added ability to store position, normal, tangent, and uv vertex attributes using GL_SHORT to reduce memory consumption and bandwidth.
...
Now taking advantage of GL_EXT_discard_framebuffer to reduce extraneous memory copy operations in the PowerVR driver
Implemented native support for Maya's extended scene graph node attributes (pre-transform, post-transform, pivot sets, scale compensation)
Debugging of broken skinned mesh renderer in progress
2013-05-13 13:16:25 -07:00
6fe549b3ba
Implemented system to cull out redundant glUniform calls
2013-05-08 17:47:27 -07:00
e42eeb5392
Fixed bug in FBX import toolchain that caused incorrect transparency values to be set on materials.
...
Optimization for packing of index data into VBO's in progress.
2013-05-06 19:33:51 -07:00
9e605863ea
Simplified FBX import pipeline. Resources are now immediately stored in their associated manager classes. You can access the imported resources through KRContext::getResources
2013-05-06 14:06:29 -07:00
8be1aff1ba
Implemented KRContext::getResources
...
FBX Importing toolchain now detects need for vertex tangent vectors based on presence of Normal maps, and only imports them when needed. If tangent vectors are needed, but not present in the FBX file, they are calculated during the import process. Importing tangents increases the size of the vertex data and reduces the ability to share vertexes for multiple faces when using indexed triangle rendering; therefore, they are imported sparingly.
2013-05-06 12:58:57 -07:00
cfa1f35088
Updated OSX object shader to use the pre-multiplied alpha pipeline
2013-05-06 12:55:47 -07:00
e611fe2336
Implemented workaround for broken KRQuaternion::RotationMatrix
...
Added KRFloat
2013-05-03 17:38:42 -07:00
616aa4aeef
Implemented KRQuaternion::Lerp and KRQuaternion::Slerp
2013-05-03 12:54:22 -07:00
e43136b6c4
Performance optimizations for math classes
...
Implemented KRQuaternion::FromAngleAxis
2013-05-02 19:30:33 -07:00
cb59a6f38e
Switched to pre-multiplied alpha pipeline, requiring asset textures to be premultiplied as well.
2013-05-02 15:51:51 -07:00
30f39ea19f
Corrected lighting model for transparent surfaces. Reflections and specular are no longer masked by the alpha channel.
2013-05-02 13:32:36 -07:00
12842a0184
Exposed anisotropic filtering level through the quality settings
2013-05-02 11:10:56 -07:00
5f01257cee
Fixed bug that caused transparency values in FBX files to be imported incorrectly
2013-05-01 17:54:48 -07:00
09f6c3362d
Fixed bugs in RayCast routines, which resulted in incorrect hit test results for scaled or rotated collision meshes.
...
Added implementation to stub function , KRAABB::intersectsRay, to enable performance boost for RayCast routines
2013-05-01 15:07:27 -07:00
b7b9bedf14
Implemented collider visualization to aid in debugging navigation issues.
2013-05-01 12:32:16 -07:00
21a59080b5
Corrected bug in ray cast function which caused it return inaccurate results
...
Exposed the KRViewport from the KRCamera object
Fixed crash that occurred if you deleted a KRNode
KRNode children are now in an un-ordered std::set instead of an ordered std::vector
2013-04-30 01:18:36 -07:00
f13d93de29
Implemented setting parameters to disable audio, reverb, and/or hrtf processing.
2013-04-29 14:10:03 -07:00
6c9c6c5881
re-enabled culling of distance audio sources (Still needs to be fixed in order to avoid culling audio sources that are distant, but contribute to reverb)
2013-04-26 17:58:58 -07:00
9574f782ba
Re-enabled audio
2013-04-25 18:11:50 -07:00
ae00c9bf00
OSX Version of Kraken and importer now compiling again.
...
Fixed bug that caused erratic mis-selection of shaders
2013-04-25 18:00:10 -07:00
30f3c5b0df
OSX Version of Kraken and importer now compiling again.
2013-04-25 17:23:36 -07:00
09d6998d3d
CPU Optimization Pass
2013-04-25 16:21:28 -07:00
9ef3f4590f
Replaced most std::map's with std::unordered_map's for more scalability.
2013-04-24 18:12:03 -07:00
0c67ffbbd1
Performance optimizations, reducing redundant GL calls
2013-04-24 15:51:57 -07:00
e6207fbb83
Performance Optimizes
...
Small bug fixes
Implemented KRVector4
2013-04-24 12:48:55 -07:00
0d7cb8b315
Fixed directional light vector, which was not rotating correctly
...
GL calls for debugging are no longer included in non-debug builds (excluded with DEBUG compiler directive)
2013-04-17 13:39:37 -07:00
4920649d42
GL_QUERY_RESULT_AVAILABLE_EXT calls disable, as on PowerVR SGX / iOS, glGetQueryObjectuivEXT seems to be blocking. (Will need to change to asynchronous logic in the future to maintain performance and follow the "spec")
2013-04-12 01:07:41 -07:00
1d891e4192
Adjusted allocation of VBO and texture memory
2013-04-11 20:34:11 -07:00
1b77dff53a
Implemented (temporary) hack to enable reverb to be audible when audio sources are far away, until audio culling is fixed.
2013-04-11 20:33:45 -07:00