780d06883a
Refactoring KRTexture2D::uploadTexture, replacing with getLodData.
CMake on multiple platforms / build (Release, cl, cl, windows-latest) (push) Has been cancelled
CMake on multiple platforms / build (Release, clang, clang++, macos-latest) (push) Has been cancelled
CMake on multiple platforms / build (Release, clang, clang++, ubuntu-latest) (push) Has been cancelled
CMake on multiple platforms / build (Release, gcc, g++, ubuntu-latest) (push) Has been cancelled
2026-03-16 00:28:54 -07:00
3914e917a1
WIP PNG Image Support
CMake on multiple platforms / build (Release, cl, cl, windows-latest) (push) Has been cancelled
CMake on multiple platforms / build (Release, clang, clang++, macos-latest) (push) Has been cancelled
CMake on multiple platforms / build (Release, clang, clang++, ubuntu-latest) (push) Has been cancelled
CMake on multiple platforms / build (Release, gcc, g++, ubuntu-latest) (push) Has been cancelled
2026-03-15 21:58:49 -07:00
19020e3c01
Remove octree-level fragment query occlusion culling. This will be replaced with a method involving hi-z buffers and mesh shaders.
2025-11-30 15:47:27 -08:00
b6179a2496
Split KRScene::render into KRScene::render and KRScene::render_occlusionResultsPass
2025-11-30 14:41:13 -08:00
4c964ec8d5
Remove Vulkan debug code
2025-11-30 13:54:11 -08:00
9d2d788b98
KRReverbZone is now using KRNodeProperty
2025-11-23 16:07:31 -08:00
635278022e
KRAmbientZone now using KRAudioSampleBinding
2025-11-19 23:29:49 -08:00
9b20d1ef1d
Implemented getResourceBindings methods to recursively collect resource bindings from nodes and resource-to-resource connections. Replaced many KRNode::preStream() overrides with a generic handler in KRNode::preStream() that walks the resource binding tree.
2025-11-17 19:40:51 -08:00
b146886691
Streamlined resource handling in Pre-Stream with KRResourceBinding::submitRequest
2025-11-17 00:55:50 -08:00
61cc889880
KRMesh cleanup, now including lod coverage in resource requests for meshes
2025-11-17 00:05:48 -08:00
0abc52525d
Implemented KRMesh::requestResidency
2025-11-16 23:39:08 -08:00
112fdab9f5
Removed unused argument from KRTexture::getStreamLevel
2025-11-16 23:29:15 -08:00
2e9fac869a
KRMaterial is now using KRResourceRequest's to load textures
2025-11-14 23:33:44 -08:00
dec5872cf6
WIP refactoring to move resource streaming to use KRResourceRequest lists
2025-11-14 22:30:08 -08:00
d664e670f4
Refactoring - rename resetPoolExpiry to requestResidency
2025-11-13 23:02:58 -08:00
2ce2582318
Refactor KRResourceBinding setName method to set
2025-11-13 22:31:00 -08:00
13efe5caec
Refactor KRResourceBinding load and isLoaded methods to reflect binding rather than loading
2025-11-13 22:25:34 -08:00
dbf31ceebe
Move more repeated logic out of node render methods into KRScene
2025-11-13 22:17:11 -08:00
e029e0b3fc
Move pre-streaming logic from KRNode and descendants to KRScene, simplifying KRNode render methods
2025-11-13 22:01:24 -08:00
51b8bcbc78
KRCollider is now using KRMeshBinding
2025-11-11 23:20:00 -08:00
82019987e6
Implemented KRMeshBinding, mesh lod functionality is now explicit in KRScene format and api
2025-11-11 23:07:04 -08:00
8c8aa1893c
Implemented KRAudioSampleBinding, applied to KRAudioSource
2025-11-11 15:18:19 -08:00
1a602d30b1
KRMaterial now using KRTextureBinding
2025-11-11 14:54:42 -08:00
d8eb663731
KRLight now using KRTextureBinding
2025-11-11 14:21:34 -08:00
dbb6e98307
Implemented KRResourceBinding and KRTextureBinding, apply to KRSprite
2025-11-11 14:13:17 -08:00
453d8d8f68
Removed bRimColor from PipelineInfo
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Rim highlighting parameters now accessed through KRMesh reflection
Removed ambient_intensity and light_intensity from KRRenderSettings. To be replaced with proper tone mapping.
2025-08-31 15:22:55 -07:00
e44a6875eb
Bump Copyright year
2025-08-31 14:11:20 -07:00
37b266dc11
WIP adding shader reflection to KRMaterial.
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KRNode::RenderInfo now maintains a stack of reflected objects.
WIP adding shader reflection to KRNode.
2025-08-31 01:45:34 -07:00
6739e9c1a5
WIP Refactoring to generalize shader value reflection
2025-08-23 15:20:39 -07:00
9db005c55c
Moved some material attributes to push constants
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WIP updates to hello_cube smoke test; now rendering grid of cubes
2025-05-16 01:44:19 -07:00
6a136cf0ee
Added normals to builtin cube model
2025-05-16 01:42:49 -07:00
8500ca8bea
Fix indexed strip mesh support
2025-04-23 22:49:10 -07:00
8d8cfd2532
Moved frame rendering from KRCamera to KRRenderGraph
2025-04-10 01:09:36 -07:00
7dc8a1304e
Move Vulkan Test code from KRCamera to KRScene in preparation for upcoming scene graph refactor
2025-04-09 23:31:01 -07:00
3928e247eb
Added default __white material to standard assets bundle.
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Assigned default __white material to all standard asset meshes.
Enabled models to be loaded prior to their referenced materials.
Refactored ObjectShader glsl for Vulkan use.
2024-09-22 19:20:45 -07:00
3b9a5d6f81
Moved occlusion test expiry code from KRScene::render to a dedicated function, KRViewport::expireOcclusionResults
2024-09-21 21:21:48 -07:00
8bee10c768
Refactoring to reduce parameter count for KRPipeline::bind, passing by RenderInfo
2024-09-21 17:16:13 -07:00
d7672d31f4
Refactoring to reduce KRScene::Render parameter count, passing by RenderInfo structure instead.
2024-09-21 16:46:04 -07:00
08d98eefcb
WIP adding directory structure
2024-08-18 00:09:34 -07:00
77b75311e6
WIP adding directory structure
2024-08-17 23:41:58 -07:00
7e4fc361d4
WIP adding directory structure
2024-08-17 23:12:20 -07:00
862ffeeaa0
WIP adding directory structure
2024-08-17 15:54:20 -07:00