2e371386cf
Added PipelineInfo::RasterMode::kOpaqueNoDepthWrite
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Refactored additional GL depth and blending state to use RasterMode
2022-07-03 21:52:54 -07:00
44be42a4a8
VkPipelineColorBlendAttachmentState and VkPipelineDepthStencilStateCreateInfo are now driven by PipelineInfo::RasterMode
2022-07-03 21:33:52 -07:00
e0e51c3f07
Added PipeLineInfo::RasterMode::kOpaqueLessTest
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Refactored particles and additive effects to use PipelineInfo::RasterMode rather than direct GL calls.
2022-07-03 21:13:39 -07:00
13412cb5c5
Comment type-o
2022-07-03 20:54:23 -07:00
6bb2309d07
Fixed errors in comment describing PipelineInfo::RasterMode
2022-07-02 21:04:20 -07:00
8db6a4313f
Combined depth test and depth write modes into PipelineInfo.rasterMode.
2022-07-02 21:01:02 -07:00
d292c86b6e
Eliminated PipelineInfo.bAlphaBlend as it can be determined from rasterMode
2022-07-02 20:23:09 -07:00
d571bcbdc3
Refactor OpenGL alpha blending to use PipelineInfo.rasterMode
2022-07-02 20:07:11 -07:00
0f8feb669c
Fix Azure CI, MSVC CMake integration. Update configure batch script to VS 2022
2022-07-02 18:31:48 -07:00
d1b085ffb5
Moved PipelineInfo to KRPipeline.h
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Added PipelineInfo::RasterMode
2022-04-14 00:48:03 -07:00
767ba5932b
Implement KRNode::RenderInfo
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Use KRNode::RenderInfo to reduce render related argument counts and pass KRSurface through render functions.
Refactor render functions to use KRNode::RenderInfo
2022-04-06 01:00:13 -07:00
52c8ec2776
Reduced boilerplate needed to select and bind a KRPipeline
2022-04-05 22:25:19 -07:00
858064fa4b
Using KRPipelineManager::info struct to reduce number of parameters passed to KRPipelineManager::selectPipeline
2022-04-05 21:58:47 -07:00
9e0136f051
Updating call sites to use struct argument version of KRPipelineManager::getPipeline
2022-04-04 02:00:01 -07:00
de5d6e64aa
KRPipeline::getPipeline now accepts a struct to reduce argument count
2022-04-04 00:52:32 -07:00
56abe4425f
Remove KRStockGeometry as its now handled by KRMeshManager
2022-04-03 23:59:15 -07:00
1877049526
Replace GLFloat with float
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Remove unimplemented function
2022-04-03 23:54:10 -07:00
2f104edf7c
Remove MacOS and IOS OpenGL code
2022-04-03 23:40:16 -07:00
99394820fc
Removed GLFW dependency
2022-04-03 23:31:27 -07:00
3784c0fc0b
Remove XCode Project and associated interfaces which no longer match current Kraken API
2022-04-03 23:23:06 -07:00
c49e177264
Removing RenderFrame parameters no longer needed with Vulkan and KRSurface
2022-04-03 23:12:34 -07:00
c51f776899
Replace GLFloats with floats.
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Refactor KRCamera and KRScene to use width and height from KRSurface rather than stack and members.
2022-04-03 23:05:30 -07:00
b6922dc63f
License header year bump
2022-04-03 21:56:23 -07:00
f48fb5b14f
Vulkan Refactoring - Implemented KRSwapchain
2022-04-03 21:49:54 -07:00
c58487c00f
KRRenderPass now selected by KRCamera
2022-03-27 22:37:15 -07:00
5e8c9223ac
Moved frameIndex to KRSurface
2022-03-27 22:14:41 -07:00
36f804e176
Implemented KRRenderPass::begin and KRRenderPass::end
2022-03-27 21:56:45 -07:00
2818deb0e3
Vulkan Refactoring - Added KRRenderPass, WIP refactorign KRScene::RenderFrame
2022-03-27 21:34:19 -07:00
9bdfb0feea
Attached depth buffer to KRSurface and enabled depth testing in render pass
2022-03-01 23:53:42 -08:00
adfaf21cda
Creating depth buffer for Vulkan
2022-03-01 23:24:55 -08:00
00eeb8bcb4
KRPipeline's are now created with the passed in KRMesh::model_format_t
2022-02-28 22:04:24 -08:00
4cb3566906
Test shader now using vertex buffer. Fixed CMake script so that shaders are now recompiled and re-bundled without having to re-building Kraken SDK.
2022-02-28 21:27:25 -08:00
b34ba9b096
Removing more OpenGL code from KRMeshManager
2022-02-28 20:54:03 -08:00
1a948915c6
Remove OpenGL code from KRMeshManager
2022-02-28 20:36:54 -08:00
b306670e9c
Refactoring to pass command buffer through render calls, enabling Vulkan version of KRVBOData::Bind to replace the OpenGL version
2022-02-28 20:14:22 -08:00
0a18ddcbb3
Vulkan refactoring - passing VkCommandBuffer down through node render functions
2022-02-28 01:41:04 -08:00
6a56c9ebfe
Added Vulkan versions of KRVBOData::bind and KRPipeline::bind
2022-02-28 01:07:32 -08:00
a26ee33e4c
WIP Refactoring...
2022-02-28 00:17:12 -08:00
df344d0d7b
Vertex attributes are now bound automatically to shaders using spirv reflection.
2022-02-27 23:51:29 -08:00
3c948e2337
WIP Vulkan Refactoring and reflection driven vertex attribute binding
2022-02-27 22:10:17 -08:00
d24df948c1
Added SPIRV reflection information to KRShader
2022-02-21 20:20:22 -08:00
e9df34b191
Added SPIRV-Reflect library
2022-02-21 19:35:55 -08:00
400a7e0061
WIP Binding vertex buffers
2022-02-13 22:22:51 -08:00
8414c1c0bb
Added GPU debug label for shader modules
2022-02-13 21:25:57 -08:00
7166a21b81
Added GPU debug labels for vertex and index buffers with VK_EXT_debug_utils
2022-02-07 23:38:57 -08:00
227a2acaf4
Now copying vertex and index buffers to GPUs
2022-01-22 01:58:06 -08:00
100ab0d3de
KRDeviceManager::getDeviceInfo refactored to KRDeviceManager::getDevice, and now returns a unique_ptr.
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Now freeing vertex and index buffers.
2022-01-22 01:32:32 -08:00
ad596a82f9
WIP Index and Vertex buffer allocation
2022-01-22 01:01:08 -08:00
0330d5b4fe
Commented out now broken Mesh loading OpenGL code. (Vulkan refactoring WIP)
2022-01-21 23:38:36 -08:00
d093cc6f96
Removed KRMeshManager's first-frame hackery for loading static meshes. They now load systematically.
2022-01-21 23:32:00 -08:00