Files
kraken/standard_assets/shaders/vulkan_test.vert
kearwood 88a1ca186b Added KRMesh::isReady
Vulkan test code now uses KRMesh and asset ingestion pipeline for vertex and index data.
Updated Vulkan test shader to match KRMesh attribute layout.
2022-07-07 00:23:14 -07:00

16 lines
547 B
GLSL

#version 450
// Temporary test shader for vulkan bringup...
// See https://vulkan-tutorial.com/Drawing_a_triangle/Graphics_pipeline_basics/Shader_modules
layout(location = 0) out vec3 fragColor;
layout(location = 0) in vec3 vertex_position;
layout(location = 1) in vec3 vertex_normal;
layout(location = 2) in vec3 vertex_tangent;
layout(constant_id = 0) const int QUALITY_LEVEL = 64; // Specialization constant test
void main() {
gl_Position = vec4(vertex_position * 0.5, 1.0);
fragColor = vertex_normal * 0.25 + vec3(0.5, 0.5, 0.5);
}