kearwood
602425dd51
Volumetric lighting in progress
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--HG--
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2012-11-09 09:18:38 +00:00
kearwood
19a6689245
FBX Import now creates empty nodes in the scene graph for transform and rotation inheritance.
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Model matrix inheritance implemented
No longer have to freeze transform and rotations before importing to Kraken.
--HG--
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2012-11-03 02:57:35 +00:00
kearwood
e5febf7e60
Brownian motion particle system implementation in progress (for dust environment effects)
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Fixed bug in KRImport that caused long material names to become corrupted
--HG--
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2012-11-02 20:50:45 +00:00
kearwood
87b7877958
Fixed LOD mesh selection bugs
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--HG--
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2012-11-01 22:16:59 +00:00
kearwood
37ebc89c2c
Lightmaps now working again
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--HG--
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2012-10-31 20:04:25 +00:00
kearwood
ad53aa78cc
Corrected major octree generation bug, which resulted in incorrect culling
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--HG--
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2012-10-27 01:29:05 +00:00
kearwood
db43a1468e
Fixed bug that caused octree visualization to intermittently display opaque visuals
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--HG--
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2012-10-27 00:50:17 +00:00
kearwood
b2c13a1281
Fixed bug that caused imports to skip over FBX files.
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Updated build target for KRImport so it can run on OSX 10.6
--HG--
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2012-10-26 23:13:31 +00:00
kearwood
9137919cd0
Enabled procedural texture loading
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Fixed build settings so KREngine_osx can be used as an embedded framework
--HG--
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2012-10-26 22:10:28 +00:00
kearwood
0e174d99ba
Performance optimizations, reducing repeated matrix calculations
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--HG--
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2012-10-26 19:31:27 +00:00
kearwood
2c429b8579
Implemented KRViewport object, which reduces redundant KRMat4 calculations and paves the way for upcoming rendering features.
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--HG--
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2012-10-26 01:17:35 +00:00
kearwood
17ce0fd05a
Fixed bug that caused transparent objects to intermittently become opaque
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--HG--
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2012-10-25 18:48:25 +00:00
kearwood
15ebea1533
Now using VAO's (OES_vertex_array_object extension) to improve performance of scenes with many materials and objects
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--HG--
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2012-10-25 18:28:30 +00:00
kearwood
825c78ab80
Implemented non-compressed (tga file) 24-bit and 32-bit textures
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--HG--
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2012-10-25 03:15:28 +00:00
kearwood
29b6004b2e
Refectoring in preparation for non-compressed texture support
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--HG--
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2012-10-24 06:57:34 +00:00
kearwood
fa91aafb5b
- Performance optimization - Eliminating extra matrix calculations for shaders that do not use the results
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--HG--
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2012-10-20 02:15:48 +00:00
kearwood
1f512462b7
- Fixed specular bug affecting rotated, translated and scaled objects
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- Cleanup and performance optimizations
--HG--
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2012-10-20 01:10:57 +00:00
kearwood
2097664c0a
- Implemented device detection and automatic selection of KREngine memory management parameters
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- Now detecting iPad 3 and adjusting parameters to utilize the greater RAM capacity
--HG--
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2012-10-19 23:17:43 +00:00
kearwood
9e96e765c4
- Material manager now matches material names in a case-insensitive manner
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- KREngine object is now a singleton
- Removed temporary test harnesses for cubemap reflections
--HG--
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2012-10-19 18:28:18 +00:00
kearwood
6ad15ea510
Mtl file parser now scans for tokens case-insensitive
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--HG--
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2012-10-19 02:17:22 +00:00
kearwood
689596629d
No longer crashes for scenes that don't have a skybox
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Removed excessive NSLog messages
--HG--
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2012-10-18 21:20:38 +00:00
kearwood
2aded76722
Now using setUniform methods of KRMat4, KRVector3, and KRVector2 instead of direct glUniform calls
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--HG--
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2012-10-18 08:37:19 +00:00
kearwood
6358f7fcb9
Added setUniform method to KRMat4, KRVector2, and KRVector3
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--HG--
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2012-10-18 08:25:47 +00:00
kearwood
89b273f2ce
Added new convenience functions to KRMat4
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--HG--
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2012-10-18 07:32:21 +00:00
kearwood
736ca4fc4b
Implemented KRMat4::LookAt
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KREngine object no longer requires a width and height passed into init.
KRCamera no longer requires a width and height passed into the constructor; it now automatically resizes its buffers to match the active render target.
--HG--
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2012-10-17 19:43:15 +00:00
kearwood
a884f4fcd2
Completed implementation and debugging of cube map reflections, including cube map reflections for normal mapped textures
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--HG--
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2012-10-12 02:27:59 +00:00
kearwood
40c4f4c897
Debugging cubemap reflections
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--HG--
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2012-10-12 00:02:24 +00:00
kearwood
278c6d5926
Completed implementation of skyboxes, enabled by setting the "skybox" attribute of the "scene" node. Once the camera is moved to the scene graph, this "skybox" attribute will be moved to the "camera" nodes.
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--HG--
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2012-10-10 22:09:28 +00:00
kearwood
fcd58bb373
Implementation of reflections in progress
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--HG--
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2012-10-06 01:43:11 +00:00
kearwood
586285856d
Implementation of reflections in progress
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--HG--
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2012-10-06 01:35:41 +00:00
kearwood
906598e97f
Fixed krengine_osx build issue
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--HG--
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2012-10-05 21:50:47 +00:00
kearwood
8d47e0bdb9
KRTextureCube implementation in progress
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--HG--
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2012-10-05 21:22:47 +00:00
kearwood
a46bfaf489
Reversed meaning of m_tr attribute in KRMaterial so that it matches the alpha without needing inversion
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--HG--
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2012-10-05 20:46:24 +00:00
kearwood
63cee5de79
Updated fbx import for compatibility with recent runtime engine refactoring
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--HG--
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2012-10-05 20:41:25 +00:00
kearwood
c034a4dfe2
Fixed bug that caused KRImport to incorrectly tag opaque materials as transparent
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--HG--
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2012-10-05 20:34:39 +00:00
kearwood
7f7651efbd
Completed implementation of Model LOD system
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--HG--
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2012-10-05 02:23:00 +00:00
kearwood
2fd05171b7
Fixed colour temperature and intensity engine parameters, which were not calculating r,g,b correctly
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Refactoring in preparation for LOD and geometric reflections
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2012-10-04 22:29:01 +00:00
kearwood
4ea621c2cd
Removed hard coded 90 degree view matrix rotation from
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- (void)renderScene: (KRScene *)pScene WithViewMatrix: (KRMat4)viewMatrix
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2012-10-03 21:05:29 +00:00
kearwood
1f00f86225
Added rotationMatrix method to KRQuaternion
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--HG--
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2012-10-03 21:00:05 +00:00
kearwood
b13de25a4c
Merged KRMesh into KRModel
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--HG--
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2012-10-03 19:55:34 +00:00
kearwood
e6e90c1945
Now compatible with GLKView's
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--HG--
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2012-10-03 19:29:37 +00:00
mike
a6dcbaaca4
Scaled ambient intensity to 10.0 and removed all RGB references.
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--HG--
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2012-09-27 18:57:56 +00:00
kearwood
b05ef5248d
Increased maximum sun intensity
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--HG--
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2012-09-27 18:20:56 +00:00
kearwood
faec06833e
Increased minimum texture LOD dimension to 64x64
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--HG--
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2012-09-27 18:18:11 +00:00
kearwood
63fb848da5
Implemented global dynamic texture LOD selection to constrain texture memory usage within bounds
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--HG--
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2012-09-26 20:07:48 +00:00
kearwood
a39610a292
Now drawing geometry in front-to-back order for opaque surfaces and back-to-front order for transparent surfaces. This solves some sorting issues with transparent blended textures stacking. Additionally, it improves the efficiency of the occlusion culling algorithm.
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--HG--
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2012-09-21 08:24:55 +00:00
kearwood
d4903c1d84
Fixed inaccurate view frustum culling
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Implemented smarter octree visibility query batching algorithm
--HG--
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2012-09-21 07:31:18 +00:00
mike
d23fe9a700
Added sliders for temperature and intensity
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--HG--
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2012-09-21 05:59:24 +00:00
kearwood
0dcd2d19f4
Added additional validation logic for debugging
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Corrected memory corruption in VBO's! No longer have random visual artifacts when models with > 65535 triangles are displayed.
--HG--
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2012-09-20 10:51:28 +00:00
kearwood
57fd737955
Corrected shader link status validation
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--HG--
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2012-09-20 09:32:20 +00:00