4b8302b794
Implemented KRUnknown and KRUnknownManager to allow applications to use Kraken's resource management functionality for application-specific files.
kearwood
2013-01-02 22:00:29 +00:00
7a6f5e34ac
Added #define statements to allow GL calls to compile on OSX
kearwood
2012-12-28 06:25:57 +00:00
73a33e7c8e
Disabled bone visualization
kearwood
2012-12-28 03:39:21 +00:00
cb6facedd5
Completed ray/line casting system and refactoring
kearwood
2012-12-28 03:20:06 +00:00
1ebc54b79a
Repair KRCamera bugs, filter for OSX on renderFrame, createBuffer and destroyBuffer functions
mike
2012-12-22 00:40:37 +00:00
a3ebbd4fd7
KRCamera's have been moved into the scene graph.
kearwood
2012-12-20 22:08:41 +00:00
042ce94ef1
Eliminated unused and obsolete class KRCamera::KRInstanceDistance
kearwood
2012-12-20 20:02:20 +00:00
09736e6bb3
KRAABB line cast culling algorithm is more intelligent now Implemented ray casts and KRAABB ray intersections
kearwood
2012-12-20 19:24:02 +00:00
fd3a5a870c
FBX Import now detects collider meshes based on prefix ("collider_")
kearwood
2012-12-20 01:53:09 +00:00
23004557fd
Physics system in progress Now export writes krbundles directly
kearwood
2012-12-20 01:23:57 +00:00
1ca0c8eb51
Implemented support for triangle strip format in KRModel Implemented stock cube and sphere models Implemented visualization of bones
kearwood
2012-12-14 20:45:16 +00:00
d39a71747c
Code cleanup Fixed size of bound bone index attribute
kearwood
2012-12-14 00:51:45 +00:00
7edb977446
Fixed bugs in skeletal animation
kearwood
2012-12-13 21:04:37 +00:00
ec6bd06bd7
Corrected bone names in krobject file format
kearwood
2012-12-12 23:21:15 +00:00
fe7d4f8238
Final KRObject file format for v1.1
kearwood
2012-12-12 22:15:09 +00:00
8bd02e4bbc
Implemented logic to reduce number of bones to 4 and re-normalize the bone weights. Strongest weights are selected over smaller weights.
kearwood
2012-12-12 09:32:53 +00:00
4f5fd10e71
Updated krmodel file format to support bone weights, physics collider meshes, and variable combinations of vertex attributes
kearwood
2012-12-10 21:09:14 +00:00
317522edd3
Added KRCollider class
mike
2012-12-08 02:05:23 +00:00
bfa6bb23a1
Fixed bug that caused animated rotations to be incorrect
kearwood
2012-12-07 20:11:21 +00:00
4b28e36369
Fixed bug that caused models to fail to load when the instance is not named the same as the model
kearwood
2012-12-07 19:40:09 +00:00
4bec4ee8b2
Now importing bone / skeleton structure from FBX files. Object names from FBX files are now concatenated with the FBX numerical ID to ensure that they are unique
kearwood
2012-12-07 08:22:55 +00:00
6514ceebd8
Now importing bone / skeleton structure from FBX files. Object names from FBX files are now concatenated with the FBX numerical ID to ensure that they are unique
kearwood
2012-12-07 08:22:20 +00:00
34fd415b49
Animation system in progress
kearwood
2012-12-07 03:13:10 +00:00
accc9ce05a
Animation system in progress
kearwood
2012-12-07 01:49:17 +00:00
1f92268e07
Animation system in progress
kearwood
2012-12-07 00:20:06 +00:00
9760b1eb7f
Animation system in progress
kearwood
2012-12-02 10:58:59 +00:00
33eeada451
Animation system in progress
kearwood
2012-12-02 09:31:01 +00:00
06861776c5
Animation system in progress
kearwood
2012-12-01 02:03:18 +00:00
08771fef6e
Updated to FBX SDK 2013.3
kearwood
2012-11-30 00:32:03 +00:00
12a6bfe3ca
Implemented animated textures Applied workaround (hack) for issue that caused incorrect model matrices to be applied to instances.
kearwood
2012-11-29 23:44:50 +00:00
f49abf6a9d
Minor code cleanup Implemented new constructor for KRQuaternion for creating "from - to" rotation quaternions Implemented billboards by adding a "faces_camera" boolean attribute to KRInstance
kearwood
2012-11-29 21:28:49 +00:00
b1d1e8b64a
Added comments to output materials as placeholders for material properties that are not used
kearwood
2012-11-24 00:59:17 +00:00
6a6ec7e166
KRImport now compiling again
kearwood
2012-11-24 00:25:44 +00:00
ac2195f0c9
Fixed bug in UI slider for the particle intensity
kearwood
2012-11-23 23:56:24 +00:00
b2c79149b1
Exposed dust parameters to UI
kearwood
2012-11-23 01:13:35 +00:00
96a9c02a13
Implemented dust particle system
kearwood
2012-11-23 01:02:22 +00:00
230dd4722d
Implemented automatic tuning of shadow space frustum used for illuminating volumetric effects and particle systems.
kearwood
2012-11-22 09:02:25 +00:00
5728b5b000
More optimizations to reduce CPU utilization. Fixed bug that caused cube maps to prematurely expire from the texture pool.
kearwood
2012-11-17 07:57:28 +00:00
aae50ff178
Updated realtime occlusion culling algorithm to reduce the number of occlusion tests.
kearwood
2012-11-17 05:20:26 +00:00
a0549b4cfb
Updated texture memory management code to eliminate inter-frame texture swapping and glFinish() calls, favouring performance over maximum texture resolution when memory is insufficient for textures at full resolution.
kearwood
2012-11-17 00:15:52 +00:00
c30c9725e9
Continued refactoring for multiple light support in forward rendering
kearwood
2012-11-16 02:58:23 +00:00
3b352511dc
Eliminated KRBoundingVolume, as it has been completely replaced by KRAABB Added logic to eliminate redundant shader binding calls.
kearwood
2012-11-15 23:20:59 +00:00
04bd2bbe16
Refactoring to enable multiple lights in forward rendering in progress
kearwood
2012-11-15 22:05:25 +00:00
152e0139a6
Volumetric lighting in progress
kearwood
2012-11-09 20:55:23 +00:00
602425dd51
Volumetric lighting in progress
kearwood
2012-11-09 09:18:38 +00:00
19a6689245
FBX Import now creates empty nodes in the scene graph for transform and rotation inheritance. Model matrix inheritance implemented No longer have to freeze transform and rotations before importing to Kraken.
kearwood
2012-11-03 02:57:35 +00:00
e5febf7e60
Brownian motion particle system implementation in progress (for dust environment effects) Fixed bug in KRImport that caused long material names to become corrupted
kearwood
2012-11-02 20:50:45 +00:00
37ebc89c2c
Lightmaps now working again
kearwood
2012-10-31 20:04:25 +00:00
ad53aa78cc
Corrected major octree generation bug, which resulted in incorrect culling
kearwood
2012-10-27 01:29:05 +00:00
db43a1468e
Fixed bug that caused octree visualization to intermittently display opaque visuals
kearwood
2012-10-27 00:50:17 +00:00
b2c13a1281
Fixed bug that caused imports to skip over FBX files. Updated build target for KRImport so it can run on OSX 10.6
kearwood
2012-10-26 23:13:31 +00:00
9137919cd0
Enabled procedural texture loading Fixed build settings so KREngine_osx can be used as an embedded framework
kearwood
2012-10-26 22:10:28 +00:00
2c429b8579
Implemented KRViewport object, which reduces redundant KRMat4 calculations and paves the way for upcoming rendering features.
kearwood
2012-10-26 01:17:35 +00:00
17ce0fd05a
Fixed bug that caused transparent objects to intermittently become opaque
kearwood
2012-10-25 18:48:25 +00:00
15ebea1533
Now using VAO's (OES_vertex_array_object extension) to improve performance of scenes with many materials and objects
kearwood
2012-10-25 18:28:30 +00:00
29b6004b2e
Refectoring in preparation for non-compressed texture support
kearwood
2012-10-24 06:57:34 +00:00
fa91aafb5b
- Performance optimization - Eliminating extra matrix calculations for shaders that do not use the results
kearwood
2012-10-20 02:15:48 +00:00
1f512462b7
- Fixed specular bug affecting rotated, translated and scaled objects - Cleanup and performance optimizations
kearwood
2012-10-20 01:10:57 +00:00
2097664c0a
- Implemented device detection and automatic selection of KREngine memory management parameters - Now detecting iPad 3 and adjusting parameters to utilize the greater RAM capacity
kearwood
2012-10-19 23:17:43 +00:00
9e96e765c4
- Material manager now matches material names in a case-insensitive manner - KREngine object is now a singleton - Removed temporary test harnesses for cubemap reflections
kearwood
2012-10-19 18:28:18 +00:00
6ad15ea510
Mtl file parser now scans for tokens case-insensitive
kearwood
2012-10-19 02:17:22 +00:00
689596629d
No longer crashes for scenes that don't have a skybox Removed excessive NSLog messages
kearwood
2012-10-18 21:20:38 +00:00
2aded76722
Now using setUniform methods of KRMat4, KRVector3, and KRVector2 instead of direct glUniform calls
kearwood
2012-10-18 08:37:19 +00:00
6358f7fcb9
Added setUniform method to KRMat4, KRVector2, and KRVector3
kearwood
2012-10-18 08:25:47 +00:00
89b273f2ce
Added new convenience functions to KRMat4
kearwood
2012-10-18 07:32:21 +00:00
736ca4fc4b
Implemented KRMat4::LookAt KREngine object no longer requires a width and height passed into init. KRCamera no longer requires a width and height passed into the constructor; it now automatically resizes its buffers to match the active render target.
kearwood
2012-10-17 19:43:15 +00:00
a884f4fcd2
Completed implementation and debugging of cube map reflections, including cube map reflections for normal mapped textures
kearwood
2012-10-12 02:27:59 +00:00
278c6d5926
Completed implementation of skyboxes, enabled by setting the "skybox" attribute of the "scene" node. Once the camera is moved to the scene graph, this "skybox" attribute will be moved to the "camera" nodes.
kearwood
2012-10-10 22:09:28 +00:00
fcd58bb373
Implementation of reflections in progress
kearwood
2012-10-06 01:43:11 +00:00
586285856d
Implementation of reflections in progress
kearwood
2012-10-06 01:35:41 +00:00
8d47e0bdb9
KRTextureCube implementation in progress
kearwood
2012-10-05 21:22:47 +00:00
a46bfaf489
Reversed meaning of m_tr attribute in KRMaterial so that it matches the alpha without needing inversion
kearwood
2012-10-05 20:46:24 +00:00
63cee5de79
Updated fbx import for compatibility with recent runtime engine refactoring
kearwood
2012-10-05 20:41:25 +00:00
c034a4dfe2
Fixed bug that caused KRImport to incorrectly tag opaque materials as transparent
kearwood
2012-10-05 20:34:39 +00:00
7f7651efbd
Completed implementation of Model LOD system
kearwood
2012-10-05 02:23:00 +00:00
2fd05171b7
Fixed colour temperature and intensity engine parameters, which were not calculating r,g,b correctly Refactoring in preparation for LOD and geometric reflections
kearwood
2012-10-04 22:29:01 +00:00
4ea621c2cd
Removed hard coded 90 degree view matrix rotation from - (void)renderScene: (KRScene *)pScene WithViewMatrix: (KRMat4)viewMatrix
kearwood
2012-10-03 21:05:29 +00:00
1f00f86225
Added rotationMatrix method to KRQuaternion
kearwood
2012-10-03 21:00:05 +00:00
b13de25a4c
Merged KRMesh into KRModel
kearwood
2012-10-03 19:55:34 +00:00
e6e90c1945
Now compatible with GLKView's
kearwood
2012-10-03 19:29:37 +00:00
a6dcbaaca4
Scaled ambient intensity to 10.0 and removed all RGB references.
mike
2012-09-27 18:57:56 +00:00