d05b6c434c
Corrected bug in KRTextureTGA that caused it to assert on release builds (glDebug should only be called on debug builds).
Kearwood Gilbert2014-02-05 01:09:10 -08:00
9999b91ee1
Corrected infinite loop in octree generation that occurred due to NaN being returned as the AABB bounds for point lights and spot lights.
Kearwood Gilbert2014-02-01 16:07:02 -08:00
77550118f0
Fixed typo causing compilation error on iOS Corrected inversion of skybox on OSX
Kearwood Gilbert2014-01-25 18:43:34 -08:00
d906f67f76
TGA Images working once again on iOS and OSX runtimes. Image import / compression pipeline fixed -- was broken with TGA support Corrected TGA RLE decompression -- 24bpp RLE compressed TGA's now tested and working. No longer attempting to generate mipmaps for cube maps automatically at runtime.
Kearwood Gilbert2014-01-24 02:13:34 -08:00
2ec9d5cf76
Implemented support for RLE compressed TGA images Image import pipeline can now generate pre-multiplied alpha output images while they are compressed.
Kearwood Gilbert2014-01-23 21:40:29 -08:00
c5da1dd7e1
Adjusted a few more constants - reverb and max active sources.
Peter Courtemanche
2014-01-16 17:01:12 -08:00
d8082ba50d
Modified behaviour of KRSprite's KRSprite's no longer have a "sprite_size" attribute. Instead, the node's scale is used. KRSprite's no longer orient towards the camera automatically. This enables applications to perform their own orientation behaviours and use the sprites for UI elements that may rotate.
Kearwood Gilbert2014-01-15 00:53:03 -08:00
cae949c259
AudioManager - increased pool size to reduce dropouts. Change startFrame locks to non-blocking - improves FPS a bit and dropout rate goes down.
Peter Courtemanche
2014-01-14 19:12:51 -08:00
ca1af8dd3e
Changed the buffer constants to decrease the number of drop outs (still needs some work)
Peter Courtemanche
2014-01-14 15:51:32 -08:00
edbae68dc5
Little bug fix for the mute/unmute code
Peter Courtemanche
2014-01-14 14:41:54 -08:00
62ca3305a6
Made the audio mute function static (so it can be called from anywhere)
Peter Courtemanche
2014-01-14 14:09:21 -08:00
89f31f00ec
Added limiter and mute methods to KRAudioManager
Peter Courtemanche
2014-01-14 13:32:56 -08:00
dea797a69c
Removing experimental code
Peter Courtemanche
2014-01-14 10:22:42 -08:00
d2f9434e13
Peter’s experiments with audio .. to be revised
Peter Courtemanche
2014-01-13 19:03:41 -08:00
45b86e8ccb
Temporary fix to stop the app from crashing when it runs the texture resize routine with a size of 1024 for 2 minutes. Take a look at the FINDME comment.
Peter Courtemanche
2014-01-13 15:16:30 -08:00
516115f4d5
Updated the constants defined for the audio block size
Peter Courtemanche
2014-01-13 11:54:21 -08:00
5b77f22f2d
Changed AUGraph frame buffer size to match the AU render size (improves performance by about 10 times) Comment in AudioSample.cpp where we can hook in an alternate mp3 input streamer
Peter Courtemanche
2014-01-07 16:52:47 -08:00
d38419b454
For iOS target - defined out parts of the TGA code that use GL constants that are not defined in GLES2 Commented out an assert() that crashes the app when the debug interface is asked to draw text at the bottom of the screen (i.e. the FPS)
Peter Courtemanche
2014-01-06 12:48:26 -08:00
63a3fa2d9e
Organized directory structure for 3rd party source and libraries. Added pvrtexlib library and headers Added Recast
Kearwood Gilbert2014-01-04 20:19:06 -08:00
a45b31ca21
OSX Build memory parameter tuning Corrected bug in KTX textures that would cause a compilation failure on iOS builds.
Kearwood Gilbert2014-01-04 19:00:44 -08:00
656a9cadb6
OSX Build memory parameter tuning Corrected bug in KTX textures that would cause a compilation failure on iOS builds.
Kearwood Gilbert2014-01-04 19:00:44 -08:00
896311f0ac
KTX Texture compression fixed for opaque textures without an alpha channel. KTX Texture mipmaps now loading correctly.
Kearwood Gilbert2014-01-04 03:36:56 -08:00
f6da62221f
KTX Texture compression fixed for opaque textures without an alpha channel. KTX Texture mipmaps now loading correctly.
Kearwood Gilbert2014-01-04 03:36:56 -08:00
a6fdde5978
OSX Build now running again Implemented KTX texture file support Implemented workflow for compressing TGA textures referenced by FBX files to KTX with DXT1 and DXT5 format.
Kearwood Gilbert2014-01-03 02:17:27 -08:00
5de7ef1d26
OSX Build now running again Implemented KTX texture file support Implemented workflow for compressing TGA textures referenced by FBX files to KTX with DXT1 and DXT5 format.
Kearwood Gilbert2014-01-03 02:17:27 -08:00
beee63336f
Updated header search paths (actually reverted to the one that works)
Peter Courtemanche
2013-12-17 20:20:49 -08:00
2a34b54ed4
Updated header search paths (actually reverted to the one that works)
Peter Courtemanche
2013-12-17 20:20:49 -08:00
f671b21007
Update LoadXML to use the same field names as SaveXML
Peter Courtemanche
2013-12-16 17:18:12 -08:00
5923046cd8
Update LoadXML to use the same field names as SaveXML
Peter Courtemanche
2013-12-16 17:18:12 -08:00
e466e38501
Implemented KRModel::setLightMap Implemented KRModel::getLightMap Corrected logging bugs and crashes during fbx import pipeline
Kearwood Gilbert2013-12-14 18:02:01 -08:00
99b9716992
Implemented KRModel::setLightMap Implemented KRModel::getLightMap Corrected logging bugs and crashes during fbx import pipeline
Kearwood Gilbert2013-12-14 18:02:01 -08:00
4f61b1f96b
FBX Importer messages are now sent through the logging callbacks
Kearwood Gilbert2013-12-14 16:37:14 -08:00
c602b12f04
FBX Importer messages are now sent through the logging callbacks
Kearwood Gilbert2013-12-14 16:37:14 -08:00
14aad147fe
Implemented logging callbacks for client applications that would like to implement their own GUI
Kearwood Gilbert2013-12-14 16:06:44 -08:00
e39eebff26
Implemented logging callbacks for client applications that would like to implement their own GUI
Kearwood Gilbert2013-12-14 16:06:44 -08:00
0773cbc4ba
Added a quick warning message macro. KRSceneManager updates to del with NULL scenes.
Peter Courtemanche
2013-12-14 14:20:30 -08:00
33362c1c2d
VBO Swapping TTY message disabled except for DEBUG builds. Added comment with details on what actions to take if this message appears in the TTY.
Kearwood Gilbert2014-01-14 21:46:17 -08:00
f1bc1a52a0
Added a quick warning message macro. KRSceneManager updates to del with NULL scenes.
Peter Courtemanche
2013-12-14 14:20:30 -08:00
1c31eded59
removed VBO swapping printf - speeds up the render by 50%
Peter Courtemanche
2013-12-10 18:05:25 -08:00
a0dbc8953c
no message
admin8onf@admin8onfs-pro.nfbonf.nfb.ca
2013-12-10 11:25:08 -08:00
3d907e06d5
Reverb and Ambient zone visualizations are now exposed through the debug interface. Colliders are now imported with a prefix of collider#_ instead of collider_#_
Kearwood Gilbert2013-12-09 22:29:13 -08:00
bea3dc61e8
Reverb and Ambient zone visualizations are now exposed through the debug interface. Colliders are now imported with a prefix of collider#_ instead of collider_#_
Kearwood Gilbert2013-12-09 22:29:13 -08:00
7b009c114a
Updates for strip_unchanging_attributes to make it act on groups of x, y, z attires
Peter
2013-12-09 15:35:07 -08:00
d4f16439fc
No longer filling KRLocator::m_userAttributes with fbx properties that had unsupported data types
Kearwood Gilbert2013-12-05 20:15:32 -08:00
5b708fa1cd
Implemented KRLocator::getUserAttributes(), which returns a list of additional properties enumerated from fbx files so client code can convert locators into application-specific objects
Kearwood Gilbert2013-12-05 19:44:58 -08:00
2a49523fd8
- I have replaced the lines inserted in to KRResource+Fbx that look for “collider_so_” with logic to look for “collider_##_”. This means that Jonny will need to name the flare height colliders with a prefix of “collider_16_” in the Circa 1948 project. - The code block starting with “INTERRUPT THE NODE STUFF IN HERE” has been moved to KRImport where it should occur. I have added an example in there on - Removed the comments, “***** curves 1, 2, and 3 are x, y, z translation .. the first point holds the key frame in centimeters. POSSIBLE UPGRADE .. grab the key frame and output it as the start location to the kranimation file”, as this is incorrect and misleading. You must never depend on the order of the curves in the FBX file. The exporting of the first point in the animation curve should be done in KRImport, after Kraken has already resolved the animation layers and attribute assignments using proper metadata in the fbx file. You can do this using the existing Kraken API rather than modifying Kraken itself. In addition, we can’t make any assumptions based on the first keyframe time matching the animation start time. The actual animation start time is imported by Kraken using the FBX fields that explicitly specify it. The reason we read animation start and end times from a text file is to split the animation into multiple animations from a single fbx file. KRImport can already export a single animation from an fbx file automatically simply by not specifying an animation split file. - Removed comment, “// **** this is where the assert used to happen”. This comment adds no value and is confusing to other Kraken users, as the assert does not happen any more ;-) - Removed comment, “// KRNode *LoadMesh parses the "collider names" and then alters the attributes (NFB HACK)”. I have refactored this code so this is no longer a hack.
Kearwood Gilbert2013-12-05 18:34:20 -08:00
79abdd98d0
Implemented rim_light and rim_power shader parameters, enabling outlining of objects on a per-model basis. Will need to later refactor to allow for a more scalable means of adding per-model shader attributes.
Kearwood Gilbert2013-12-05 01:09:31 -08:00
971dadd7f6
Bug Fix in the animation curve importer Added new enum constant to collider.h for layer mask 16 Added code to pull out the key frame (start location) of an animation curved .. still needs to be stored to the correct place Added notes for parsing out audio locators
Peter
2013-12-03 16:04:15 -08:00
c7948ea314
KRSprite objects now have their own shader, rather than sharing the "Flare" shader. Implemented per-sprite alpha.
Kearwood Gilbert2013-12-03 01:15:17 -08:00
bdb720eb96
Bug Fix in the animation curve importer + rough test code for pulling metadata out of an FbxNode (a locator in Maya)
Peter
2013-12-02 17:44:55 -08:00
37c2eca1bc
Implemented KRMeshQuad, representing a stock quad model Implemented KRSprite
Kearwood Gilbert2013-11-30 12:46:01 -08:00
a1d93d24b9
Animated textures updated for compatibility with asynchronous texture streamer
Kearwood Gilbert2013-11-30 02:01:02 -08:00
c1551a8a23
Fixed bug that caused some animations to crash the FBX import pipeline.
Kearwood Gilbert2013-11-27 01:39:14 -08:00
58b39a6202
When importing FBX meshes with some unmapped UV's, they are now substituted with (0,0) rather than asserting false and cancelling the import.
Kearwood Gilbert2013-11-27 00:10:29 -08:00
678cea559c
KRAnimation::Play() no longer seeks back to the start of the animation automatically. Use KRAnimation::SetTime(0.0f) to seek to the beginning manually if needed.
Kearwood Gilbert2013-11-23 18:21:16 -08:00
cc5c698b13
Updated to FBX SDK 2014.2 Nodes in the FBX file starting with so_ will no longer be decorated with fbx_##_ prefixes. Updated import pipeline for compatibility with C++11
Kearwood Gilbert2013-11-23 12:16:31 -08:00
9cd9a8474c
Updated to FBX SDK 2014.2 Nodes in the FBX file starting with so_ will no longer be decorated with fbx_##_ prefixes. Updated import pipeline for compatibility with C++11
Kearwood Gilbert2013-11-23 12:16:31 -08:00